Related papers: Computing Shortest Paths among Curved Obstacles in…
Many path planning algorithms are based on sampling the state space. While this approach is very simple, it can become costly when the obstacles are unknown, since samples hitting these obstacles are wasted. The goal of this paper is to…
Given an undirected graph and two disjoint vertex pairs $s_1,t_1$ and $s_2,t_2$, the Shortest two disjoint paths problem (S2DP) asks for the minimum total length of two vertex disjoint paths connecting $s_1$ with $t_1$, and $s_2$ with…
A closed curve in the plane is weakly simple if it is the limit (in the Fr\'echet metric) of a sequence of simple closed curves. We describe an algorithm to determine whether a closed walk of length n in a simple plane graph is weakly…
We study a general smallest intersecting ball problem and its soft-margin variant in high-dimensional Euclidean spaces for input objects that are compact and convex. These two problems link and unify a series of fundamental problems in…
A simplicial vertex of a graph is a vertex whose neighborhood is a clique. It is known that listing all simplicial vertices can be done in $O(nm)$ time or $O(n^{\omega})$ time, where $O(n^{\omega})$ is the time needed to perform a fast…
The article proposes a new method for finding the triangle-triangle intersection in 3D space, based on the use of computer graphics algorithms -- cutting off segments on the plane when moving and rotating the beginning of the coordinate…
Given a set of $n$ point robots inside a simple polygon $P$, the task is to move the robots from their starting positions to their target positions along their shortest paths, while the mutual visibility of these robots is preserved.…
We study the problem of partitioning a polygon into the minimum number of subpolygons using cuts in predetermined directions such that each resulting subpolygon satisfies a given width constraint. A polygon satisfies the unit-width…
We investigate the problem of finding the visible pieces of a scene of objects from a specified viewpoint. In particular, we are interested in the design of an efficient hidden surface removal algorithm for a scene comprised of iso-oriented…
The determination of collision-free shortest paths among growing discs has previously been studied for discs with fixed growing rates. Here, we study a more general case of this problem, where: (1) the speeds at which the discs are growing…
We improve upon the running time for finding a point in a convex set given a separation oracle. In particular, given a separation oracle for a convex set $K\subset \mathbb{R}^n$ contained in a box of radius $R$, we show how to either find a…
Simplifying polygonal curves at different levels of detail is an important problem with many applications. Existing geometric optimization algorithms are only capable of minimizing the complexity of a simplified curve for a single level of…
We investigate a practical variant of the well-known polygonal visibility path (watchman) problem. For a polygon $P$, a minimum link visibility path is a polygonal visibility path in $P$ that has the minimum number of links. The problem of…
We investigate the problem of computing the top-$k$ simple shortest paths in weighted digraphs. While the single-pair variant -- finding the top-$k$ simple shortest paths between two specified vertices -- has been extensively studied over…
Let $S$ be a set of $n$ points in the plane. We present several different algorithms for finding a pair of points in $S$ such that any disk that contains that pair must contain at least $cn$ points of $S$, for some constant $c>0$. The first…
Path planning algorithms fundamentally aim to compute collision-free paths, with many works focusing on finding the optimal distance path. However, for several applications, a more suitable approach is to balance response time, path safety,…
The problem of finding suitable point embedding or geometric configurations given only Euclidean distance information of point pairs arises both as a core task and as a sub-problem in a variety of machine learning applications. In this…
In 2012 Driemel et al. \cite{DBLP:journals/dcg/DriemelHW12} introduced the concept of $c$-packed curves as a realistic input model. In the case when $c$ is a constant they gave a near linear time $(1+\varepsilon)$-approximation algorithm…
A new algorithm for the determination of the relative convex hull in the plane of a simple polygon A with respect to another simple polygon B which contains A, is proposed. The relative convex hull is also known as geodesic convex hull, and…
Finding two disjoint simple paths on two given sets of points is a geometric problem introduced by Jeff Erickson. This problem has various applications in computational geometry, like robot motion planning, generating polygon etc. We will…