English

Single-Source Shortest Path Problem in Weighted Disk Graphs

Data Structures and Algorithms 2025-04-10 v1 Computational Geometry

Abstract

In this paper, we present efficient algorithms for the single-source shortest path problem in weighted disk graphs. A disk graph is the intersection graph of a family of disks in the plane. Here, the weight of an edge is defined as the Euclidean distance between the centers of the disks corresponding to the endpoints of the edge. Given a family of nn disks in the plane whose radii lie in [1,Ψ][1,\Psi] and a source disk, we can compute a shortest path tree from a source vertex in the weighted disk graph in O(nlog2nlogΨ)O(n\log^2 n \log \Psi) time. Moreover, in the case that the radii of disks are arbitrarily large, we can compute a shortest path tree from a source vertex in the weighted disk graph in O(nlog4n)O(n\log^4 n) time. This improves the best-known algorithm running in O(nlog6n)O(n\log^6 n) time presented in ESA'23.

Keywords

Cite

@article{arxiv.2504.06534,
  title  = {Single-Source Shortest Path Problem in Weighted Disk Graphs},
  author = {Shinwoo An and Eunjin Oh and Jie Xue},
  journal= {arXiv preprint arXiv:2504.06534},
  year   = {2025}
}

Comments

In SoCG'25

R2 v1 2026-06-28T22:51:45.643Z