Related papers: On Unique Games with Negative Weights
Quantitative extensions of parity games have recently attracted significant interest. These extensions include parity games with energy and payoff conditions as well as finitary parity games and their generalization to parity games with…
We formulate a conjecture on slopes of overconvergent p-adic cuspforms of any p-adic weight in the Gamma_0(N)-regular case. This conjecture unifies a conjecture of Buzzard on classical slopes and more recent conjectures on slopes "at the…
Given a hypergraph $H$ and a weight function $w: V \rightarrow \{1, \dots, M\}$ on its vertices, we say that $w$ is isolating if there is exactly one edge of minimum weight $w(e) = \sum_{i \in e} w(i)$. The Isolation Lemma is a…
Various decomposition of finite games have been proposed. The inner product of vectors plays a key role in the decomposition of finite games. This paper considers the effect of different inner products on the orthogonal decomposition of…
We are concerned with singular elliptic problems of the form $-\Delta u\pm p(d(x))g(u)=\la f(x,u)+\mu |\nabla u|^a$ in $\Omega,$ where $\Omega$ is a smooth bounded domain in $\RR^N$, $d(x)={\rm dist}(x,\partial\Omega),$ $\la>0,$…
Linear quadratic graphon field games (LQ-GFGs) are defined to be LQ games which involve a large number of agents that are weakly coupled via a weighted undirected graph on which each node represents an agent. The links of the graph…
The well-known 1-2-3 Conjecture asserts that the edges of every graph without an isolated edge can be weighted with $1$, $2$ and $3$ so that adjacent vertices receive distinct weighted degrees. This is open in general. We prove that every…
This work analyzes the minimum tollbooth problem in atomic network congestion games with unsplittable flows. The goal is to place tolls on edges, such that there exists a pure Nash equilibrium in the tolled game that is a social optimum in…
Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…
In an investigation of the applications of Combinatorial Game Theory to chess, we construct novel mutual Zugzwang positions, explain an otherwise mysterious pawn endgame from "A Guide to Chess Endings" (Euwe and Hooper), show positions…
We introduce weak oddness $\omega_{\textrm w}$, a new measure of uncolourability of cubic graphs, defined as the least number of odd components in an even factor. For every bridgeless cubic graph $G$, $\rho(G)\le\omega_{\textrm…
A fundamental problem with the Nash equilibrium concept is the existence of certain "structurally deficient" equilibria that (i) lack fundamental robustness properties, and (ii) are difficult to analyze. The notion of a "regular" Nash…
A two-player one-round binary game consists of two cooperative players who each replies by one bit to a message that he receives privately; they win the game if both questions and answers satisfy some predetermined property. A game is…
We solve the following problem: Can an undirected weighted graph G be parti- tioned into two non-empty induced subgraphs satisfying minimum constraints for the sum of edge weights at vertices of each subgraph? We show that this is possible…
We show that for every graph without isolated edge, the edges can be assigned weights from {1,2,3} so that no two neighbors receive the same sum of incident edge weights. This solves a conjecture of Karo\'{n}ski, Luczak, and Thomason from…
We study the value of unique games as a graph-theoretic parameter. This is obtained by labeling edges with permutations. We describe the classical value of a game as well as give a necessary and sufficient condition for the existence of an…
Neighborhood Lights Out is a game played on graphs. Begin with a graph and a vertex labeling of the graph from the set $\{0,1,2,\dots, \ell-1\}$ for $\ell \in \mathbb{N}$. The game is played by toggling vertices: when a vertex is toggled,…
We consider various probabilistic games with piles for one player or two players. In each round of the game, a player randomly chooses to add $a$ or $b$ chips to his pile under the condition that $a$ and $b$ are not necessarily positive. If…
Combinatorial game theory (CGT), as introduced by Berlekamp, Conway and Guy, involves two players who move alternately in a perfect information, zero-sum game, and there are no chance devices. Also the games have the finite descent property…
We put forward a new model of congestion games where agents have uncertainty over the routes used by other agents. We take a non-probabilistic approach, assuming that each agent knows that the number of agents using an edge is within a…