English
Related papers

Related papers: Non-clairvoyant Scheduling Games

200 papers

We introduce the concept of budget games. Players choose a set of tasks and each task has a certain demand on every resource in the game. Each resource has a budget. If the budget is not enough to satisfy the sum of all demands, it has to…

Computer Science and Game Theory · Computer Science 2014-07-14 Maximilian Drees , Sören Riechers , Alexander Skopalik

In this paper, we study decentralized decision-making where agents optimize private objectives under incomplete information and imperfect public monitoring, in a non-cooperative setting. By shaping utilities-embedding shadow prices or…

Computer Science and Game Theory · Computer Science 2025-10-31 David Smith , Jie Dong , Yizhou Yang

In non-clairvoyant scheduling, the goal is to minimize the total job completion time without prior knowledge of individual job processing times. This classical online optimization problem has recently gained attention through the framework…

Data Structures and Algorithms · Computer Science 2025-09-25 Ziyad Benomar , Romain Cosson , Alexander Lindermayr , Jens Schlöter

This work seeks to design decisionmaking rules for autonomous agents to jointly influence and optimize the behavior of teamed human decisionmakers in the presence of an adversary. We study a situation in which computational jobs are…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-06-04 Philip N. Brown

We study fair mechanisms for the classic job scheduling problem on unrelated machines with the objective of minimizing the makespan. This problem is equivalent to minimizing the egalitarian social cost in the fair division of chores. The…

Computer Science and Game Theory · Computer Science 2024-12-12 Michal Feldman , Jugal Garg , Vishnu V. Narayan , Tomasz Ponitka

We study {\em bottleneck routing games} where the social cost is determined by the worst congestion on any edge in the network. In the literature, bottleneck games assume player utility costs determined by the worst congested edge in their…

Computer Science and Game Theory · Computer Science 2015-05-18 Rajgopal Kannan , Costas Busch

In non-clairvoyant scheduling, the task is to find an online strategy for scheduling jobs with a priori unknown processing requirements with the objective to minimize the total (weighted) completion time. We revisit this well-studied…

Data Structures and Algorithms · Computer Science 2022-05-23 Alexander Lindermayr , Nicole Megow

The problem of scheduling unrelated machines has been studied since the inception of algorithmic mechanism design \cite{NR99}. It is a resource allocation problem that entails assigning $m$ tasks to $n$ machines for execution. Machines are…

Computer Science and Game Theory · Computer Science 2022-04-21 Yansong Gao , Jie Zhang

We study a general scenario of simultaneous contests that allocate prizes based on equal sharing: each contest awards its prize to all players who satisfy some contest-specific criterion, and the value of this prize to a winner decreases as…

Computer Science and Game Theory · Computer Science 2022-07-19 Edith Elkind , Abheek Ghosh , Paul W. Goldberg

We consider the interaction among agents engaging in a driving task and we model it as general-sum game. This class of games exhibits a plurality of different equilibria posing the issue of equilibrium selection. While selecting the most…

We study the problem of fairly assigning a set of discrete tasks (or chores) among a set of agents with additive valuations. Each chore is associated with a start and finish time, and each agent can perform at most one chore at any given…

Computer Science and Game Theory · Computer Science 2026-05-06 Sarfaraz Equbal , Rohit Gurjar , Yatharth Kumar , Swaprava Nath , Raghuvansh Saxena , Rohit Vaish

When a computer system schedules jobs there is typically a significant cost associated with preempting a job during execution. This cost can be from the expensive task of saving the memory's state and loading data into and out of memory. It…

Data Structures and Algorithms · Computer Science 2018-03-01 Giorgio Lucarelli , Benjamin Moseley , Nguyen Kim Thang , Abhinav Srivastav , Denis Trystram

Congestion games are popular models often used to study the system-level inefficiencies caused by selfish agents, typically measured by the price of anarchy. One may expect that aligning the agents' preferences with the system-level…

Computer Science and Game Theory · Computer Science 2024-09-04 Bryce L Ferguson , Dario Paccagnan , Bary S R Pradelski , Jason R Marden

In malleable job scheduling, jobs can be executed simultaneously on multiple machines with the processing time depending on the number of allocated machines. In this setting, jobs are required to be executed non-preemptively and in unison,…

Data Structures and Algorithms · Computer Science 2020-04-08 Dimitris Fotakis , Jannik Matuschke , Orestis Papadigenopoulos

We consider a model of priced resource sharing that combines both queueing behavior and strategic behavior. We study a priority service model where a single server allocates its capacity to agents in proportion to their payment to the…

Computer Science and Game Theory · Computer Science 2012-06-05 Yu Wu , Loc Bui , Ramesh Johari

In a decentralized system with $m$ machines, we study the selfish scheduling problem where each user strategically chooses which machine to use. Each machine incurs a cost, which is a function of the total load assigned to it, and some…

Computer Science and Game Theory · Computer Science 2021-06-04 Vasilis Gkatzelis , Emmanouil Pountourakis , Alkmini Sgouritsa

Multiple applications that execute concurrently on heterogeneous platforms compete for CPU and network resources. In this paper we analyze the behavior of $K$ non-cooperative schedulers using the optimal strategy that maximize their…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-06-13 Arnaud Legrand , Corinne Touati

We consider a task of scheduling with a common deadline on a single machine. Every player reports to a scheduler the length of his job and the scheduler needs to finish as many jobs as possible by the deadline. For this simple problem,…

Computer Science and Game Theory · Computer Science 2011-03-15 Uriel Feige , Moshe Tennenholtz

We consider the classical problem of minimizing the total weighted flow-time for unrelated machines in the online \emph{non-clairvoyant} setting. In this problem, a set of jobs $J$ arrive over time to be scheduled on a set of $M$ machines.…

Data Structures and Algorithms · Computer Science 2014-04-09 Sungjin Im , Janardhan Kulkarni , Kamesh Munagala , Kirk Pruhs

This paper examines the impact of agents' myopic optimization on the efficiency of systems comprised by many selfish agents. In contrast to standard congestion games where agents interact in a one-shot fashion, in our model each agent…

Computer Science and Game Theory · Computer Science 2025-04-30 Yunpeng Li , Antonis Dimakis , Costas A. Courcoubetis