English
Related papers

Related papers: Non-clairvoyant Scheduling Games

200 papers

We study coordination mechanisms for Scheduling Games (with unrelated machines). In these games, each job represents a player, who needs to choose a machine for its execution, and intends to complete earliest possible. Our goal is to design…

Computer Science and Game Theory · Computer Science 2012-02-21 Johanne Cohen , Christoph Dürr , Nguyen Kim Thang

We consider the classical machine scheduling, where $n$ jobs need to be scheduled on $m$ machines, and where job $j$ scheduled on machine $i$ contributes $p_{i,j}\in \mathbb{R}$ to the load of machine $i$, with the goal of minimizing the…

Computer Science and Game Theory · Computer Science 2020-09-09 Cong Chen , Paul Giessler , Akaki Mamageishvili , Matus Mihalak , Paolo Penna

We consider the well-studied game-theoretic version of machine scheduling in which jobs correspond to self-interested users and machines correspond to resources. Here each user chooses a machine trying to minimize her own cost, and such…

Computer Science and Game Theory · Computer Science 2019-12-18 Cong Chen , Paolo Penna , Yinfeng Xu

We present new coordination mechanisms for scheduling selfish jobs on $m$ unrelated machines. A coordination mechanism aims to mitigate the impact of selfishness of jobs on the efficiency of schedules by defining a local scheduling policy…

Computer Science and Game Theory · Computer Science 2011-07-12 Ioannis Caragiannis

Scheduling questions arise naturally in many different areas among which operating system design, compiling,... In real life systems, the characteristics of the jobs (such as release time and processing time) are usually unknown and…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-05-23 Julien Robert , Nicolas Schabanel

In this paper, we extend the discussion of the price of anarchy of machine scheduling games to a multi-stage machine setting. The multi-stage setting arises naturally in manufacturing pipelines and distributed computing workflows, when each…

Computer Science and Game Theory · Computer Science 2025-12-02 Ho-Lin Chen , Pin-Ju Huang

We consider the scheduling problem on $n$ strategic unrelated machines when no payments are allowed, under the objective of minimizing the makespan. We adopt the model introduced in [Koutsoupias, Theory Comput. Syst. (2014)] where a machine…

Computer Science and Game Theory · Computer Science 2018-12-05 Yiannis Giannakopoulos , Elias Koutsoupias , Maria Kyropoulou

In classical job-scheduling games, each job behaves as a selfish player, choosing a machine to minimize its own completion time. To reduce the equilibria inefficiency, coordination mechanisms are employed, allowing each machine to follow…

Computer Science and Game Theory · Computer Science 2025-02-11 Gilad Lavie , Tami Tamir

We consider a multi-organizational system in which each organization contributes processors to the global pool but also jobs to be processed on the common resources. The fairness of the scheduling algorithm is essential for the stability…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-04-23 Piotr Skowron , Krzysztof Rzadca

Coordination mechanisms aim to mitigate the impact of selfishness when scheduling jobs to different machines. Such a mechanism defines a scheduling policy within each machine and naturally induces a game among the selfish job owners. The…

Computer Science and Game Theory · Computer Science 2016-05-17 Ioannis Caragiannis , Angelo Fanelli

Job-scheduling games have traditionally assumed fixed processing times. However, in many realistic environments, ranging from cyber-security response to high-frequency trading, a task's duration depends on its starting time. We study…

Computer Science and Game Theory · Computer Science 2026-04-29 Ido Borenstein , Tami Tamir

This paper investigates design of noncooperative games from an optimization and control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of a fairly general class of noncooperative…

Computer Science and Game Theory · Computer Science 2010-07-02 Tansu Alpcan , Lacra Pavel , Nem Stefanovic

We consider the online problem of scheduling jobs on identical machines, where jobs have precedence constraints. We are interested in the demanding setting where the jobs sizes are not known up-front, but are revealed only upon completion…

Data Structures and Algorithms · Computer Science 2019-05-07 Naveen Garg , Anupam Gupta , Amit Kumar , Sahil Singla

Consider a problem in which $n$ jobs that are classified into $k$ types arrive over time at their release times and are to be scheduled on a single machine so as to minimize the maximum flow time. The machine requires a setup taking $s$…

Data Structures and Algorithms · Computer Science 2017-09-19 Alexander Mäcker , Manuel Malatyali , Friedhelm Meyer auf der Heide , Sören Riechers

The non-clairvoyant scheduling problem has gained new interest within learning-augmented algorithms, where the decision-maker is equipped with predictions without any quality guarantees. In practical settings, access to predictions may be…

Machine Learning · Computer Science 2024-08-06 Ziyad Benomar , Vianney Perchet

For job scheduling systems, where jobs require some amount of processing and then leave the system, it is natural for each user to provide an estimate of their job's time requirement in order to aid the scheduler. However, if there is no…

Computer Science and Game Theory · Computer Science 2022-02-14 Isaac Grosof , Michael Mitzenmacher

We study assignment games in which jobs select machines, and in which certain pairs of jobs may conflict, which is to say they may incur an additional cost when they are both assigned to the same machine, beyond that associated with the…

Computer Science and Game Theory · Computer Science 2014-02-11 Elliot Anshelevich , John Postl , Tom Wexler

We study a fair resource scheduling problem, where a set of interval jobs are to be allocated to heterogeneous machines controlled by agents. Each job is associated with release time, deadline, and processing time such that it can be…

Computer Science and Game Theory · Computer Science 2022-01-03 Bo Li , Minming Li , Ruilong Zhang

We consider a scheduling problem of strategic agents representing jobs of different weights. Each agent has to decide on one of a finite set of identical machines to get their job processed. In contrast to the common and exclusive focus on…

Computer Science and Game Theory · Computer Science 2025-12-16 Wei-Chen Lee , Martin Bullinger , Alessandro Abate , Michael Wooldridge

A central goal in algorithmic game theory is to analyze the performance of decentralized multiagent systems, like communication and information networks. In the absence of a central planner who can enforce how these systems are utilized,…

Computer Science and Game Theory · Computer Science 2022-05-10 Vasilis Gkatzelis , Kostas Kollias , Alkmini Sgouritsa , Xizhi Tan
‹ Prev 1 2 3 10 Next ›