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Related papers: World of Movable Objects. Part 2

200 papers

The purpose of this paper is to define some notions of movability for morphisms of inverse systems which extend the movability properties of inverse systems and which are compatible with the equivalence relations which define pro-morphisms…

Algebraic Topology · Mathematics 2016-06-09 P. S. Gevorgyan , I. Pop

Mobile exploration is a longstanding challenge in robotics, yet current methods primarily focus on active perception instead of active interaction, limiting the robot's ability to interact with and fully explore its environment. Existing…

Robotics · Computer Science 2026-03-11 Yixuan Wang , Leonor Fermoselle , Tarik Kelestemur , Jiuguang Wang , Yunzhu Li

Objects are made of parts, each with distinct geometry, physics, functionality, and affordances. Developing such a distributed, physical, interpretable representation of objects will facilitate intelligent agents to better explore and…

Computer Vision and Pattern Recognition · Computer Science 2018-09-14 Zhijian Liu , William T. Freeman , Joshua B. Tenenbaum , Jiajun Wu

Mobile devices such as smartphones and tablets have become ubiquitous in today's modern computing landscape. The applications that run on these mobile devices (often referred to as "apps") have become a primary means of computing for…

Software Engineering · Computer Science 2018-07-20 Kevin Moran

In this thesis we address two related aspects of visual object recognition: the use of motion information, and the use of internal supervision, to help unsupervised learning. These two aspects are inter-related in the current study, since…

Computer Vision and Pattern Recognition · Computer Science 2018-12-14 Daniel Harari

Objects that move in response to the actions of a main character often make an important contribution to the visual richness of an animated scene. We use the term "secondary motion" to refer to passive motions generated in response to the…

Graphics · Computer Science 2023-03-21 James F. O'Brien , Victor B. Zordan , Jessica K. Hodgins

With the ever-growing expansion of mobile technology worldwide, there is an increasing need for accommodation for those who are disabled. This project explores how machine learning and computer vision could be utilized to improve…

Human-Computer Interaction · Computer Science 2024-04-02 Jasur Shukurov

Real-world manipulation problems in heavy clutter require robots to reason about potential contacts with objects in the environment. We focus on pick-and-place style tasks to retrieve a target object from a shelf where some `movable'…

Robotics · Computer Science 2023-03-24 Dhruv Mauria Saxena , Maxim Likhachev

We present a new approach to achieve tangible object manipulation with a single, fully portable and self-contained device. Our solution is based on the concept of a "tangible volume". We turn a tangible object into a handheld fish-tank…

Human-Computer Interaction · Computer Science 2024-04-25 Paul Issartel , Lonni Besançon , Tobias Isenberg , Mehdi Ammi

Perception of the visually disjoint surfaces of our cluttered world as whole objects, physically distinct from those overlapping them, is a cognitive phenomenon called objectness that forms the basis of our visual perception. Shared by all…

Computer Vision and Pattern Recognition · Computer Science 2024-02-05 Douglas Poland , Amar Saini

We address the task of predicting what parts of an object can open and how they move when they do so. The input is a single image of an object, and as output we detect what parts of the object can open, and the motion parameters describing…

Computer Vision and Pattern Recognition · Computer Science 2022-03-31 Hanxiao Jiang , Yongsen Mao , Manolis Savva , Angel X. Chang

Despite its importance in both industrial and service robotics, mobile manipulation remains a significant challenge as it requires a seamless integration of end-effector trajectory generation with navigation skills as well as reasoning over…

Robotics · Computer Science 2023-06-30 Daniel Honerkamp , Tim Welschehold , Abhinav Valada

We examine a class of techniques for 3D object manipulation on mobile devices, in which the device's physical motion is applied to 3D objects displayed on the device itself. This "local coupling" between input and display creates specific…

Human-Computer Interaction · Computer Science 2024-04-25 Paul Issartel , Florimond Guéniat , Tobias Isenberg , Mehdi Ammi

Objects rarely sit in isolation in human environments. As such, we'd like our robots to reason about how multiple objects relate to one another and how those relations may change as the robot interacts with the world. To this end, we…

Robotics · Computer Science 2023-03-20 Yixuan Huang , Adam Conkey , Tucker Hermans

The notion of a Fast Moving Object (FMO), i.e. an object that moves over a distance exceeding its size within the exposure time, is introduced. FMOs may, and typically do, rotate with high angular speed. FMOs are very common in sports…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Denys Rozumnyi , Jan Kotera , Filip Sroubek , Lukas Novotny , Jiri Matas

The mechanism of communication between users and devices is called interface. From time to time changes in interface significantly improve our work with computers even without any serious changes in programs themselves. Main ideas in PCs…

Human-Computer Interaction · Computer Science 2014-01-09 Sergey Andreyev

We present a framework for deformable object manipulation that interleaves planning and control, enabling complex manipulation tasks without relying on high-fidelity modeling or simulation. The key question we address is when should we use…

Robotics · Computer Science 2020-08-31 Dale McConachie , Andrew Dobson , Mengyao Ruan , Dmitry Berenson

Today millions of mobile apps are downloaded and used all over the world. Guidelines and best practices on how to design and develop mobile apps are being periodically released, mainly by mobile platform vendors and researchers. They cover…

Software Engineering · Computer Science 2015-03-02 Mirco Franzago , Ivano Malavolta , Henry Muccini

Segmenting object parts such as cup handles and animal bodies is important in many real-world applications but requires more annotation effort. The largest dataset nowadays contains merely two hundred object categories, implying the…

Computer Vision and Pattern Recognition · Computer Science 2023-05-29 Tai-Yu Pan , Qing Liu , Wei-Lun Chao , Brian Price

Openable part detection is the task of detecting the openable parts of an object in a single-view image, and predicting corresponding motion parameters. Prior work investigated the unrealistic setting where all input images only contain a…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Xiaohao Sun , Hanxiao Jiang , Manolis Savva , Angel Xuan Chang
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