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Related papers: World of Movable Objects. Part 2

200 papers

3D object reconfiguration encompasses common robot manipulation tasks in which a set of objects must be moved through a series of physically feasible state changes into a desired final configuration. Object reconfiguration is challenging to…

Robotics · Computer Science 2023-03-01 Yiyuan Lee , Wil Thomason , Zachary Kingston , Lydia E. Kavraki

Humans have a remarkable ability to predict the effect of physical interactions on the dynamics of objects. Endowing machines with this ability would allow important applications in areas like robotics and autonomous vehicles. In this work,…

Computer Vision and Pattern Recognition · Computer Science 2019-01-03 Davis Rempe , Srinath Sridhar , He Wang , Leonidas J. Guibas

Computer programs are part of our daily life, we use them, we provide them with data, they support our decisions, they help us remember, they control machines, etc. Programs are made by people, but in most cases we are not their authors, so…

Computers and Society · Computer Science 2021-12-07 Andrej Brodnik , Andrew Csizmadia , Gerald Futschek , Lidija Kralj , Violetta Lonati , Peter Micheuz , Mattia Monga

Reversibility is a key issue in the interface between computation and physics, and of growing importance as miniaturization progresses towards its physical limits. Most foundational work on reversible computing to date has focussed on…

Logic in Computer Science · Computer Science 2011-12-01 Samson Abramsky

Understanding or comprehending source code is one of the core activities of software engineering. Understanding object-oriented source code is essential and required when a programmer maintains, migrates, reuses, documents or enhances…

Software Engineering · Computer Science 2016-01-29 Ra'Fat AL-msie'deen

Promoting exercise and promoting fun in sport and activity is a common goal of schools. However, children and adolescents do not exercise enough, which can favor a number of chronic illnesses. Exercise and sports often require coordination…

Human-Computer Interaction · Computer Science 2019-08-02 Georg Regal , David Sellitsch , Elke Mattheiss , Manfred Tscheligi

Additional requirements are set for mobile applications in relation to applications for desktop computers. These requirements primarily concern the support to different platforms on which such applications are performed, as well as the…

Software Engineering · Computer Science 2010-03-25 D. Plakalovic , D. Simic

Global software development practices are shaped by the challenges of time and 'distance', notions perceived to separate sites in a multi-site collaboration. Yet while sites may be fixed, the actors in global projects are mobile, so…

Software Engineering · Computer Science 2021-01-12 Tony Clear , Waqar Hussain , Stephen G. MacDonell

The objective of this paper is motion segmentation -- discovering and segmenting the moving objects in a video. This is a much studied area with numerous careful, and sometimes complex, approaches and training schemes including:…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 Junyu Xie , Charig Yang , Weidi Xie , Andrew Zisserman

AR/VR applications and robots need to know when the scene has changed. An example is when objects are moved, added, or removed from the scene. We propose a 3D object discovery method that is based only on scene changes. Our method does not…

Computer Vision and Pattern Recognition · Computer Science 2022-08-23 Aikaterini Adam , Torsten Sattler , Konstantinos Karantzalos , Tomas Pajdla

In today\^as world designing adaptable course material requires new technical knowledge which involves a need for a uniform protocol that allows organizing resources with emphasis on quality and Learning. This can be achieved by bundling…

Computers and Society · Computer Science 2010-07-27 Sonal Chawla , R. K. Singla

Virtual reality (VR) is increasingly used to enhance the ecological validity of motor control and learning studies by providing immersive, interactive environments with precise motion tracking. However, designing realistic VR-based motor…

Quantitative Methods · Quantitative Biology 2025-05-01 Cristina Rossi , Rini Varghese , Amy J Bastian

The visual observation and tracking of cells and other micrometer-sized objects has many different biomedical applications. The automation of those tasks based on computer methods helps in the evaluation of such measurements. In this work,…

Computer Vision and Pattern Recognition · Computer Science 2014-12-04 Alexandra Heidsieck

Services are autonomous, self-describing, technology-neutral software units that can be described, published, discovered, and composed into software applications at runtime. Designing software services and composing services in order to…

Programming Languages · Computer Science 2012-08-24 Joakim Bjørk , Dave Clarke , Einar Broch Johnsen , Olaf Owe

Accurately simulating existing 3D objects and a wide variety of materials often demands expert knowledge and time-consuming physical parameter tuning to achieve the desired dynamic behavior. We introduce MotionPhysics, an end-to-end…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Miaowei Wang , Jakub Zadrożny , Oisin Mac Aodha , Amir Vaxman

The current computer programmings encapsulate attributes and behaviours into objects, but miss the mechanism to support the connection among objects. A programming paradigm is presented to connect all objects. The connection supports…

Programming Languages · Computer Science 2016-03-23 Yanping Chen , Qinghua Zheng , Ping Chen

The Physical Web is a generic term describes interconnection of physical objects and web. The Physical Web lets present physical objects in a web. There are different ways to do that and we will discuss them in our paper. Usually, the web…

Computers and Society · Computer Science 2016-02-03 Manfred Sneps-Sneppe , Dmitry Namiot

Drag and drop operation is one of the key capabilities of any Graphical User Interface. The user can do quite complex operations simply by visually dragging and dropping objects from one location to another. It saves user from remembering…

Human-Computer Interaction · Computer Science 2014-04-30 Umakant Mishra

Windows are used quite frequently in a GUI environment. The greatest advantage of using windows is that each window creates a virtual screen space. Hence, although the physical screen space is limited to a few inches, use of windows can…

Human-Computer Interaction · Computer Science 2014-04-29 Umakant Mishra

During about 30 years, a lot of research teams have worked on the big challenge of detection of moving objects in various challenging environments. First applications concern static cameras but with the rise of the mobile sensors studies on…

Computer Vision and Pattern Recognition · Computer Science 2020-01-16 Marie-Neige Chapel , Thierry Bouwmans