English
Related papers

Related papers: World of Movable Objects. Part 2

200 papers

This book is about the transformation of screen objects into movable and resizable and about the design of applications entirely on the basis of such elements. The screen objects have a wide variety of shapes; they can be either graphical…

Human-Computer Interaction · Computer Science 2010-11-19 Sergey Andreyev

This book is about the transformation of screen objects into movable and resizable and about the design of applications entirely on the basis of such elements. The screen objects have a wide variety of shapes; they can be either graphical…

Human-Computer Interaction · Computer Science 2010-11-10 Sergey Andreyev

User-driven applications belong to the new type of programs, in which users get the full control of WHAT, WHEN, and HOW must appear on the screen. Such programs can exist only if the screen view is organized not according with the…

Human-Computer Interaction · Computer Science 2010-01-21 Sergey Andreyev

The shape and size of the objects, which we see on the screen, when the application is running, are defined at the design time. By using some sort of adaptive interface, developers give users a chance to resize these objects or on rare…

Human-Computer Interaction · Computer Science 2008-09-08 Sergey Andreyev

The inner views of all our applications are predetermined by the designers; only some non-significant variations are allowed with the help of adaptive interface. In several programs you can find some moveable objects, but it is an extremely…

Human-Computer Interaction · Computer Science 2009-04-07 Sergey Andreyev

All the modern day applications have the interface, absolutely defined by the developers. The use of adaptive interface or dynamic layout allows some variations, but even all of them are predetermined on the design stage, because the best…

Human-Computer Interaction · Computer Science 2009-06-18 Sergey Andreyev

We are communicating with computers on two different levels. On upper level we have a very flexible system of windows: we can move them, resize, overlap or put side by side. At any moment we decide what would be the best view and reorganize…

Graphics · Computer Science 2007-09-25 Sergey Andreyev

Is it possible to design programs which each user can change according to his preferences? Not an illusion of such a thing that adaptive interface provides but really an interface ruled by users. What is the main problem of such design and…

Human-Computer Interaction · Computer Science 2011-12-13 Sergey Andreyev

This article is about one feature which was partly introduced 30 years ago with the development of multi windows operating systems. It is about the movability of screen objects not according to some predetermined algorithm but by the direct…

Human-Computer Interaction · Computer Science 2015-02-17 Sergey Andreyev

User-driven applications are the programs, in which the full control is given to the users. Designers of such programs are responsible only for developing an instrument for solving some task, but they do not enforce users to work with this…

Human-Computer Interaction · Computer Science 2010-04-06 Sergey Andreyev

Programs for complicated engineering and scientific tasks always have to deal with a problem of showing numerous graphical results. The limits of the screen space and often opposite requirements from different users are the cause of the…

Graphics · Computer Science 2007-06-29 Sergey Andreyev

Programs have to be designed in such a way as to make them looking good and being handy for all users. Adaptive interface, with all the numerous achievements throughout 30 years of its history, contains and in reality is based on one…

Human-Computer Interaction · Computer Science 2011-09-15 Sergey Andreyev

This document aims at specifying the requirements and capturing the needs of users for building a softbody simulation system. This system has different applications ranging from computer games to surgery training which facilitates the…

Software Engineering · Computer Science 2013-07-29 Mahin Abbasipour

Wearable devices are a new form of mobile computer system that provides exclusive and user-personalized services. Wearable devices bring new issues and challenges to computer science and technology. This paper summarizes the development…

Human-Computer Interaction · Computer Science 2015-04-06 He Jiang , Xin Chen , Shuwei Zhang , Xin Zhang , Weiqiang Kong , Tao Zhang

The last two decades have seen the emergence and steady development of tangible user interfaces. While most of these interfaces are applied for input - with output still on traditional computer screens - the goal of programmable matter and…

Human-Computer Interaction · Computer Science 2017-03-27 Beat Signer , Timothy J. Curtin

Users can't talk with computers in their natural language (machine codes), so there are interfaces that allow such communication. 40 years ago the outcome of computer programs was in the form of long listings covered by numbers and even the…

Human-Computer Interaction · Computer Science 2012-08-03 Sergey Andreyev

Developable surfaces are commonly observed in various applications such as architecture, product design, manufacturing, mechanical materials, and data physicalization as well as in the development of tangible interaction and deformable…

Graphics · Computer Science 2023-06-16 Chao Yuan , Nan Cao , Yang Shi

An application is a logical image of the world on a computer. A scalable application is an application that allows one to update that logical image at run time. To put it in operational terms: an application is scalable if a client can…

Human-Computer Interaction · Computer Science 2007-05-23 Harry Fitié

The Distributed object computing is a paradigm that allows objects to be distributed across a heterogeneous network, and allows each of the components to interoperate as a unified whole. A new generation of distributed applications, such as…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-02-18 Usha Batra , Deepak Dahiya , Sachin Bhardwaj

Generating motion-controlled videos--where user-specified actions drive physically plausible scene dynamics under freely chosen viewpoints--demands two capabilities: (1) disentangled motion control, allowing users to separately control the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Shaowei Liu , Xuanchi Ren , Tianchang Shen , Huan Ling , Saurabh Gupta , Shenlong Wang , Sanja Fidler , Jun Gao
‹ Prev 1 2 3 10 Next ›