Related papers: Game semantics for first-order logic
A first-order logic with quantum variables is needed as an assertion language for specifying and reasoning about various properties (e.g. correctness) of quantum programs. Surprisingly, such a logic is missing in the literature, and the…
In this dissertation we provide mathematical evidence that the concept of learning can be used to give a new and intuitive computational semantics of classical proofs in various fragments of Predicative Arithmetic. First, we extend Kreisel…
We introduce the countdown $\mu$-calculus, an extension of the modal $\mu$-calculus with ordinal approximations of fixpoint operators. In addition to properties definable in the classical calculus, it can express (un)boundedness properties…
Goedel's completeness theorem is concerned with provability, while Girard's theorem in ludics (as well as full completeness theorems in game semantics) are concerned with proofs. Our purpose is to look for a connection between these two…
A sound and complete embedding of conditional logics into classical higher-order logic is presented. This embedding enables the application of off-the-shelf higher-order automated theorem provers and model finders for reasoning within and…
Permissive-Nominal Logic (PNL) is an extension of first-order predicate logic in which term-formers can bind names in their arguments. This allows for direct axiomatisations with binders, such as of the lambda-binder of the lambda-calculus…
In this work, we present a logic based on first-order CTL, namely Game Analysis Logic (GAL), in order to reason about games. We relate models and solution concepts of Game Theory as models and formulas of GAL, respectively. Precisely, we…
For an arbitrary category, we consider the least class of functors con- taining the projections and closed under finite products, finite coproducts, parameterized initial algebras and parameterized final coalgebras, i.e. the class of…
The present work aims to give a unity of logic via standard sequential, unpolarized games. Specifically, our vision is that there must be mathematically precise concepts of linear refinement and intuitionistic restriction of logic such that…
In this article we show that hybrid type-logical grammars are a fragment of first-order linear logic. This embedding result has several important consequences: it not only provides a simple new proof theory for the calculus, thereby…
We consider an extension of first-order logic with a recursion operator that corresponds to allowing formulas to refer to themselves. We investigate the obtained language under two different systems of semantics, thereby obtaining two…
We present a unified categorical treatment of completeness theorems for several classical and intuitionistic infinitary logics with a proposed axiomatization. This provides new completeness theorems and subsumes previous ones by G\"odel,…
Continuous first-order logic is used to apply model-theoretic analysis to analytic structures (e.g. Hilbert spaces, Banach spaces, probability spaces, etc.). Classical computable model theory is used to examine the algorithmic structure of…
We investigate the expressive power of a Turing-complete logic based on game-theoretic semantics. By defining suitable fragments and variants of the logic, we obtain a range of natural characterizations for some fundamental families of…
We provide a rough sets semantics for the three-valued extension of first-order Priest's da Costa logic, which we studied in [Castiglioni, J.L. and Ertola-Biraben, R.C. Modalities combining two negations. {\em Journal of Logic and…
In the present paper, based on the previous work (Part I), we present a game semantics for the intensional variant of intuitionistic type theory that refutes the principle of uniqueness of identity proofs and validates the univalence axiom,…
Dummett's logic LC is intuitionistic logic extended with Dummett's axiom: for every two statements the first implies the second or the second implies the first. We present a natural deduction and a Curry-Howard correspondence for…
We propose a new version of formula size game for modal logic. The game characterizes the equivalence of pointed Kripke-models up to formulas of given numbers of modal operators and binary connectives. Our game is similar to the well-known…
We give a calculus for reasoning about the first-order fragment of classical logic that is adequate for giving the truth conditions of intuitionistic Kripke frames, and outline a proof-theoretic soundness and completeness proof, which we…
This article presents an overview of computability logic -- the game-semantically constructed logic of interactive computational tasks and resources. There is only one non-overview, technical section in it, devoted to a proof of the…