Related papers: Game semantics for first-order logic
The primary goal of this paper is to present a unified way to transform the syntax of a logic system into certain initial algebraic structure so that it can be studied algebraically. The algebraic structures which one may choose for this…
We estimate the maximal length of interactions between strategies in HO/N game semantics, in the spirit of the work by Schwichtenberg and Beckmann for the length of reduction in simply typed lambdacalculus. Because of the operational…
The mu-calculus is a powerful tool for specifying and verifying transition systems, including those with both demonic and angelic choice; its quantitative generalisation qMu extends that to probabilistic choice. We show that for a…
In 1901, Bouton proved that a winning strategy of the game of Nim is given by the bitwise XOR, called the nim-sum. But, why does such a weird binary operation work? Led by this question, this paper introduces a categorical reinterpretation…
The model theory of a first-order logic called N^4 is introduced. N^4 does not eliminate double negations, as classical logic does, but instead reduces fourfold negations. N^4 is very close to classical logic: N^4 has two truth values;…
We present a sequent calculus for first-order logic with lambda terms and definite descriptions. The theory formalised by this calculus is essentially Russellian, but avoids some of its well known drawbacks and treats definite description…
As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…
The formal construction of the second-order logic or predicate calculus essentially adds quantifiers to propositional logic. Why second-order logic cannot be reduced to that of the first order? How to demonstrate that certain predicates are…
A quantum logic gate of particular interest to both electrical engineers and game theorists is the quantum multiplexer. This shared interest is due to the facts that an arbitrary quantum logic gate may be expressed, up to arbitrary…
We consider the question of extending propositional logic to a logic of plausible reasoning, and posit four requirements that any such extension should satisfy. Each is a requirement that some property of classical propositional logic be…
Linear logic (LL) is a resource-aware, abstract logic programming language that refines both classical and intuitionistic logic. Linear logic semantics is typically presented in one of two ways: by associating each formula with the set of…
Game comonads, introduced by Abramsky, Dawar and Wang, and developed by Abramsky and Shah, give a categorical semantics for model comparison games. We present an axiomatic account of Feferman-Vaught-Mostowski (FVM) composition theorems…
This paper presents a construction which transforms categorical models of additive-free propositional linear logic, closely based on de Paiva's dialectica categories and Oliva's functional interpretations of classical linear logic. The…
We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…
We introduce a proper display calculus for first-order logic, of which we prove soundness, completeness, conservativity, subformula property and cut elimination via a Belnap-style metatheorem. All inference rules are closed under uniform…
Combinatorial Game Theory has also been called `additive game theory', whenever the analysis involves sums of independent game components. Such {\em disjunctive sums} invoke comparison between games, which allows abstract values to be…
We present a first-order logic equipped with an "asymmetric" directed notion of equality, which can be thought of as rewrites between terms, allowing for types to be interpreted as preorders. The logic is equipped with a precise syntactic…
We study the value of unique games as a graph-theoretic parameter. This is obtained by labeling edges with permutations. We describe the classical value of a game as well as give a necessary and sufficient condition for the existence of an…
We propose a new model of provenance, based on a game-theoretic approach to query evaluation. First, we study games G in their own right, and ask how to explain that a position x in G is won, lost, or drawn. The resulting notion of game…
In this paper, we consider the problem of learning a first-order theorem prover that uses a representation of beliefs in mathematical claims to construct proofs. The inspiration for doing so comes from the practices of human mathematicians…