Related papers: Game semantics for first-order logic
In the flavour of categorical quantum mechanics, we extend nonlocal games to allow quantum questions and answers, using quantum sets (special symmetric dagger Frobenius algebras) and the quantum functions of Musto, Reutter, and Verdon…
We show that the higher-order matching problem is decidable using a game-theoretic argument.
We present a framework for symbolically executing and model checking higher-order programs with external (open) methods. We focus on the client-library paradigm and in particular we aim to check libraries with respect to any definable…
This paper proposes an alternative to standard first-order logic that seeks greater naturalness, generality, and semantic self-containment. The system removes the first-order restriction, avoids type hierarchies, and dispenses with external…
We study the underlying mathematical properties of various partial order models of concurrency based on transition systems, Petri nets, and event structures, and show that the concurrent behaviour of these systems can be captured in a…
We consider the one-variable fragment of first-order logic extended with Presburger constraints. The logic is designed in such a way that it subsumes the previously-known fragments extended with counting, modulo counting or cardinality…
In this paper, we define a realizability semantics for the simply typed $\lambda\mu$-calculus. We show that if a term is typable, then it inhabits the interpretation of its type. This result serves to give characterizations of the…
We provide some examples showing how game-theoretic arguments can be used in computability theory and algorithmic information theory: unique numbering theorem (Friedberg), the gap between conditional complexity and total conditional…
In the paper I discuss a tool for helping students in their symbolizations of natural language sentences using the formal language of classical first order logic (CFOL). The tool is an extension of Hintikka's concept of (Inquirer's) range…
We endow prioritised default logic (PDL) with argumentation semantics using the ASPIC+ framework for structured argumentation, and prove that the conclusions of the justified arguments are exactly the prioritised default extensions.…
We make three contributions. First, we formulate a discussion-graph semantics for first-order logic with equality, enabling reasoning about discussion and argumentation in AI more generally than before. This addresses the current lack of a…
We introduce some new logics of imperfect information by adding atomic formulas corresponding to inclusion and exclusion dependencies to the language of first order logic. The properties of these logics and their relationships with other…
Uniform proofs are sequent calculus proofs with the following characteristic: the last step in the derivation of a complex formula at any stage in the proof is always the introduction of the top-level logical symbol of that formula. We…
Parity games are combinatorial representations of closed Boolean mu-terms. By adding to them draw positions, they have been organized by Arnold and one of the authors into a mu-calculus. As done by Berwanger et al. for the propositional…
The use of Extended Logics to replace ordinary second order definability in Kleene's {\em Ramified Analytical Hierarchy} is investigated. This mirrors a similar investigation of Kennedy, Magidor and V\"a\"an\"anen \cite{KeMaVa2016} where…
We introduce a trace semantics for a call-by-value language with full polymorphism and higher-order references. This is an operational game semantics model based on a nominal interpretation of parametricity whereby polymorphic values are…
We study counting propositional logic as an extension of propositional logic with counting quantifiers. We prove that the complexity of the underlying decision problem perfectly matches the appropriate level of Wagner's counting hierarchy,…
Logics of non-sense allow a third truth value to express propositions that are \emph{nonsense}. These logics are ideal formalisms to understand how errors are handled in programs and how they propagate throughout the programs once they…
For a class of finite horizon first order mean field games and associated N-player games, we give a simple proof of convergence of symmetric N-player Nash equilibria in distributed open-loop strategies to solutions of the mean field game in…
This article presents a new game semantics for Martin-L\"of type theory (MLTT), in which each game is equipped with selected isomorphism strategies that represent (computational) proofs for (intensional) equality between strategies on the…