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Related papers: GAMER with out-of-core computation

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We present the newly developed code, GAMER (GPU-accelerated Adaptive MEsh Refinement code), which has adopted a novel approach to improve the performance of adaptive mesh refinement (AMR) astrophysical simulations by a large factor with the…

Instrumentation and Methods for Astrophysics · Physics 2010-02-08 Hsi-Yu Schive , Yu-Chih Tsai , Tzihong Chiueh

GAMER, a parallel Graphic-processing-unit-accelerated Adaptive-MEsh-Refinement hydrodynamic code, has been extended to support magnetohydrodynamics (MHD) with both the corner-transport-upwind (CTU) and MUSCL-Hancock schemes and the…

Computational Physics · Physics 2018-06-22 Ui-Han Zhang , Hsi-Yu Schive , Tzihong Chiueh

We present GAMER-2, a GPU-accelerated adaptive mesh refinement (AMR) code for astrophysics. It provides a rich set of features, including adaptive time-stepping, several hydrodynamic schemes, magnetohydrodynamics, self-gravity, particles,…

Instrumentation and Methods for Astrophysics · Physics 2018-10-05 Hsi-Yu Schive , John A. ZuHone , Nathan J. Goldbaum , Matthew J. Turk , Massimo Gaspari , Chin-Yu Cheng

We present the implementation and performance of a class of directionally unsplit Riemann-solver-based hydrodynamic schemes on Graphic Processing Units (GPU). These schemes, including the MUSCL-Hancock method, a variant of the MUSCL-Hancock…

Instrumentation and Methods for Astrophysics · Physics 2011-09-05 Hsi-Yu Schive , Ui-Han Zhang , Tzihong Chiueh

We present an out-of-core hydrodynamic code for high resolution cosmological simulations that require terabytes of memory. Out-of-core computation refers to the technique of using disk space as virtual memory and transferring data in and…

Astrophysics · Physics 2007-05-23 Hy Trac , Ue-Li Pen

Efficient simulation of plasmas in various contexts often involves the use of meshes that conform to the intrinsic geometry of the system under consideration. We present here a description of a new magnetohydrodynamic code, Gamera (Grid…

In response to the unique challenges of Mixed Reality (MR) game development, we developed GAMR, an analytics tool specifically designed for MR games. GAMR aims to assist developers in identifying and resolving gameplay issues effectively.…

Human-Computer Interaction · Computer Science 2024-08-06 Parisa Sargolzaei , Mudit Rastogi , Loutfouz Zaman

An out-of-core stencil computation code handles large data whose size is beyond the capacity of GPU memory. Whereas, such an code requires streaming data to and from the GPU frequently. As a result, data movement between the CPU and GPU…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-04-26 Jingcheng Shen , Xin Deng , Yifan Wu , Masao Okita , Fumihiko Ino

Astronomers have come to rely on the increasing performance of computers to reduce, analyze, simulate and visualize their data. In this environment, faster computation can mean more science outcomes or the opening up of new parameter spaces…

Instrumentation and Methods for Astrophysics · Physics 2010-01-14 Benjamin R. Barsdell , David G. Barnes , Christopher J. Fluke

This paper introduces a distributed, GPU-centric experience replay system, GEAR, designed to perform scalable reinforcement learning (RL) with large sequence models (such as transformers). With such models, existing systems such as Reverb…

Machine Learning · Computer Science 2023-10-10 Hanjing Wang , Man-Kit Sit , Congjie He , Ying Wen , Weinan Zhang , Jun Wang , Yaodong Yang , Luo Mai

As deep learning continues to advance and is applied to increasingly complex scenarios, the demand for concurrent deployment of multiple neural network models has arisen. This demand, commonly referred to as multi-tenant computing, is…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-04-25 Yongbo Yu , Fuxun Yu , Mingjia Zhang , Di Wang , Tolga Soyata , Chenchen Liu , Xiang Chen

Recommender systems in multi-behavior domains, such as advertising and e-commerce, aim to guide users toward high-value but inherently sparse conversions. Leveraging auxiliary behaviors (e.g., clicks, likes, shares) is therefore essential.…

Information Retrieval · Computer Science 2025-11-06 Zhefan Wang , Guokai Yan , Jinbei Yu , Siyu Gu , Jingyan Chen , Peng Jiang , Zhiqiang Guo , Min Zhang

Stencil computation is an extensively-utilized class of scientific-computing applications that can be efficiently accelerated by graphics processing units (GPUs). Out-of-core approaches enable a GPU to handle large stencil codes whose data…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-09-19 Jingcheng Shen , Linbo Long , Jun Zhang , Weiqi Shen , Masao Okita , Fumihiko Ino

Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and…

Human-Computer Interaction · Computer Science 2017-06-13 Kristin Siu , Alexander Zook , Mark O. Riedl

Solving the shallow water equations efficiently is critical to the study of natural hazards induced by tsunami and storm surge, since it provides more response time in an early warning system and allows more runs to be done for…

Computational Physics · Physics 2019-01-23 Xinsheng Qin , Randall LeVeque , Michael Motley

Stencil computation is an important class of scientific applications that can be efficiently executed by graphics processing units (GPUs). Out-of-core approach helps run large scale stencil codes that process data with sizes larger than the…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-09-14 Jingcheng Shen , Yifan Wu , Masao Okita , Fumihiko Ino

This paper presents the implementation of a HLLC finite volume solver using GPU technology for the solution of shallow water problems in two dimensions. It compares both CPU and GPU approaches for implementing all the solver's steps. The…

Computational Engineering, Finance, and Science · Computer Science 2018-07-03 Fabrice Zaoui

We present a multi-purpose genetic algorithm, designed and implemented with GPGPU / CUDA parallel computing technology. The model was derived from our CPU serial implementation, named GAME (Genetic Algorithm Model Experiment). It was…

Instrumentation and Methods for Astrophysics · Physics 2015-06-15 Stefano Cavuoti , Mauro Garofalo , Massimo Brescia , Maurizio Paolillo , Antonio Pescape' , Giuseppe Longo , Giorgio Ventre

Advances in imaging methods such as electron microscopy, tomography and other modalities are enabling high-resolution reconstructions of cellular and organelle geometries. Such advances pave the way for using these geometries for…

We discuss the development, verification, and performance of a GPU accelerated discontinuous Galerkin method for the solutions of two dimensional nonlinear shallow water equations. The shallow water equations are hyperbolic partial…

Numerical Analysis · Mathematics 2023-07-19 R Gandham , D S Medina , T Warburton
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