English

Compression-Based Optimizations for Out-of-Core GPU Stencil Computation

Distributed, Parallel, and Cluster Computing 2022-04-26 v1

Abstract

An out-of-core stencil computation code handles large data whose size is beyond the capacity of GPU memory. Whereas, such an code requires streaming data to and from the GPU frequently. As a result, data movement between the CPU and GPU usually limits the performance. In this work, compression-based optimizations are proposed. First, an on-the-fly compression technique is applied to an out-of-core stencil code, reducing the CPU-GPU memory copy. Secondly, a single working buffer technique is used to reduce GPU memory consumption. Experimental results show that the stencil code using the proposed techniques achieved 1.1x speed and reduced GPU memory consumption by 33.0\% on an NVIDIA Tesla V100 GPU.

Keywords

Cite

@article{arxiv.2204.11315,
  title  = {Compression-Based Optimizations for Out-of-Core GPU Stencil Computation},
  author = {Jingcheng Shen and Xin Deng and Yifan Wu and Masao Okita and Fumihiko Ino},
  journal= {arXiv preprint arXiv:2204.11315},
  year   = {2022}
}

Comments

15 pages, 10 figures

R2 v1 2026-06-24T10:57:08.229Z