English
Related papers

Related papers: GAMER with out-of-core computation

200 papers

Persistent homology is perhaps the most popular and useful tool offered by topological data analysis, with point-cloud data being the most common setup. Its older cousin, the Euler characteristic curve (ECC) is less expressive, but far…

Computational Geometry · Computer Science 2023-03-07 Fan Wang , Hubert Wagner , Chao Chen

Adaptive finite elements combined with geometric multigrid solvers are one of the most efficient numerical methods for problems such as the instationary Navier-Stokes equations. Yet despite their efficiency, computations remain expensive…

Numerical Analysis · Mathematics 2025-12-23 Manuel Liebchen , Robert Jendersie , Utku Kaya , Christian Lessig , Thomas Richter

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

Artificial Intelligence · Computer Science 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

The concept of the Metaverse has garnered growing interest from both academic and industry circles. The decentralization of both the integrity and security of digital items has spurred the popularity of play-to-earn (P2E) games, where…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-12-12 Chang Liu , Terence Jie Chua , Jun Zhao

Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…

Artificial Intelligence · Computer Science 2017-03-21 Jialin Liu , Julian Togelius , Diego Perez-Liebana , Simon M. Lucas

Graphics Processing Units (GPUs) maintain a large register file to increase the thread level parallelism (TLP). To increase the TLP further, recent GPUs have increased the number of on-chip registers in every generation. However, with the…

Hardware Architecture · Computer Science 2018-03-30 Vishwesh Jatala , Jayvant Anantpur , Amey Karkare

GPUs are the most popular platform for accelerating HPC workloads, such as artificial intelligence and science simulations. However, most microarchitectural research in academia relies on GPU core pipeline designs based on architectures…

Hardware Architecture · Computer Science 2025-10-30 Rodrigo Huerta , Mojtaba Abaie Shoushtary , José-Lorenzo Cruz , Antonio González

[Abridged] We present the results of a highly parallel Kepler equation solver using the Graphics Processing Unit (GPU) on a commercial nVidia GeForce 280GTX and the "Compute Unified Device Architecture" programming environment. We apply…

Astrophysics · Physics 2008-12-17 Eric B. Ford

Despite the success of generative adversarial networks (GANs) in generating visually appealing images, they are notoriously challenging to train. In order to stabilize the learning dynamics in minimax games, we propose a novel recursive…

Machine Learning · Computer Science 2022-11-01 Zichu Liu , Lacra Pavel

Quantitative games, where quantitative objectives are defined on weighted game arenas, provide natural tools for designing faithful models of embedded controllers. Instances of these games that recently gained interest are the so called…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-10-11 Andrea Formisano , Raffaella Gentilini , Flavio Vella

This study proposes middleware, GameControllerizer, that allows users to combine the processes of Internet of Things (IoT) devices, Web services, and applications of Artificial Intelligence (AI), and to convert them into game control…

Human-Computer Interaction · Computer Science 2018-10-03 Kazutaka Kurihara , Nobuhiro Doi

Dynamic games are an effective paradigm for dealing with the control of multiple interacting actors. This paper introduces ALGAMES (Augmented Lagrangian GAME-theoretic Solver), a solver that handles trajectory optimization problems with…

Robotics · Computer Science 2021-06-01 Simon Le Cleac'h , Mac Schwager , Zachary Manchester

One of the main issue in robotics is the lack of embedded computational power. Recently, state of the art algorithms providing a better understanding of the surroundings (Object detection, skeleton tracking, etc.) are requiring more and…

Traditional coding theory guarantees valid decoding only if a minority of symbols are adversarially manipulated. In contrast, the game of coding framework ensures reliable decoding, even in the presence of an adversarial majority. This…

Information Theory · Computer Science 2026-04-13 Hanzaleh Akbari Nodehi , Parsa Moradi , Soheil Mohajer , Mohammad Ali Maddah-Ali

The Poisson-Fermi model is an extension of the classical Poisson-Boltzmann model to include the steric and correlation effects of ions and water treated as nonuniform spheres in aqueous solutions. Poisson-Boltzmann electrostatic…

Computational Physics · Physics 2018-07-04 Jen-Hao Chen , Ren-Chuen Chen , Jinn-Liang Liu

A modern graphics processing unit (GPU) is able to perform massively parallel scientific computations at low cost. We extend our implementation of the checkerboard algorithm for the two dimensional Ising model [T. Preis et al., J. Comp.…

Computational Physics · Physics 2010-07-22 Benjamin Block , Peter Virnau , Tobias Preis

Computational biology has increasingly turned to agent-based modeling to explore complex biological systems. Biological diffusion (diffusion, decay, secretion, and uptake) is a key driver of biological tissues. GPU computing can vastly…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-10-27 Matt Stack , Paul Macklin , Robert Searles , Sunita Chandrasekaran

We present a new approach based on Supervised Machine Learning (SML) algorithms to infer key physical properties of galaxies (density, metallicity, column density and ionization parameter) from their emission line spectra. We introduce a…

Astrophysics of Galaxies · Physics 2016-12-21 Graziano Ucci , Andrea Ferrara , Simona Gallerani , Andrea Pallottini

We present direct astrophysical N-body simulations with up to a few million bodies using our parallel MPI/CUDA code on large GPU clusters in China, Ukraine and Germany, with different kinds of GPU hardware. These clusters are directly…

Instrumentation and Methods for Astrophysics · Physics 2013-12-09 P. Berczik , R. Spurzem , L. Wang , S. Zhong , O. Veles , I. Zinchenko , S. Huang , M. Tsai , G. Kennedy , S. Li , L. Naso , C. Li

Realistic reservoir simulation is known to be prohibitively expensive in terms of computation time when increasing the accuracy of the simulation or by enlarging the model grid size. One method to address this issue is to parallelize the…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-04-14 Tong Dong Qiu , Andreas Thune , Vinicius Oliveira Martins , Markus Blatt , Alf Birger Rustad , Razvan Nane