Related papers: GAMER with out-of-core computation
We present GAMERA-OP (Orthogonal-Plus), a three-dimensional finite-volume magnetohydrodynamics (MHD) solver for orthogonal curvilinear geometries. The solver advances magnetic fields using constrained transport to preserve…
Commodity video-gaming hardware (consoles, graphics cards, tablets, etc.) performance has been advancing at a rapid pace owing to strong consumer demand and stiff market competition. Gaming hardware devices are currently amongst the most…
Atmospheric models demand a lot of computational power and solving the chemical processes is one of its most computationally intensive components. This work shows how to improve the computational performance of the Multiscale Online…
We describe an implementation of compressible inviscid fluid solvers with block-structured adaptive mesh refinement on Graphics Processing Units using NVIDIA's CUDA. We show that a class of high resolution shock capturing schemes can be…
We present a new special relativistic hydrodynamics (SRHD) code capable of handling coexisting ultra-relativistically hot and non-relativistically cold gases. We achieve this by designing a new algorithm for conversion between primitive and…
Linear solvers are major computational bottlenecks in a wide range of decision support and optimization computations. The challenges become even more pronounced on heterogeneous hardware, where traditional sparse numerical linear algebra…
A central challenge in game theory and learning systems such as GANs is understanding which algorithms can efficiently compute equilibria across the heterogeneous landscape of games. Equilibrium computation is typically studied solver by…
Graph convolutional networks (GCNs) are fundamental in various scientific applications, ranging from biomedical protein-protein interactions (PPI) to large-scale recommendation systems. An essential component for modeling graph structures…
A micromagnetic simulator running on graphics processing unit (GPU) is presented. It achieves significant performance boost as compared to previous central processing unit (CPU) simulators, up to two orders of magnitude for large input…
GPU-based algorithms have greatly accelerated many machine learning methods; however, GPU memory is typically smaller than main memory, limiting the size of training data. In this paper, we describe an out-of-core GPU gradient boosting…
A finite-difference Micromagnetic solver is presented utilizing the C++ Accelerated Massive Parallelism (C++ AMP). The high speed performance of a single Graphics Processing Unit (GPU) is demonstrated compared to a typical CPU-based solver.…
Graphics processing units (GPU) had evolved from a specialized hardware capable to render high quality graphics in games to a commodity hardware for effective processing blocks of data in a parallel schema. This evolution is particularly…
The entropy-stable discontinuous Galerkin method for compressible Euler equations with buoyancy is implemented on graphics processing unit (GPU) hardware. We measure the performance of the solver on three-dimensional problems: the rising…
Recent advances in electron microscopy have enabled the imaging of single cells in 3D at nanometer length scale resolutions. An uncharted frontier for in silico biology is the ability to simulate cellular processes using these observed…
A discontinuous Galerkin method for the discretization of the compressible Euler equations, the governing equations of inviscid fluid dynamics, on Cartesian meshes is developed for use of Graphical Processing Units via OCCA, a unified…
We present Horizon, a new graphics processing unit (GPU)-accelerated code to solve the equations of general relativistic magnetohydrodynamics in a given spacetime. We evaluate the code in several test cases, including magnetized Riemann…
Genetic Algorithms (GA) are a powerful tool for stochastic optimisation and non-parametric symbolic regression, already widely used in cosmology. They are capable of reconstructing analytical functions directly from data points without…
Meeting both scalability and performance portability requirements is a challenge for any HPC application, especially for adaptively refined ones. In Octo-Tiger, an astrophysics application for the simulation of stellar mergers, we approach…
This dissertation presents the design, implementation and evaluation of GPU-accelerated simulation frameworks for Evolutionary Spatial Cyclic Games (ESCGs), a class of agent-based models used to study ecological and evolutionary dynamics.…
We present an out-of-core variational approach for surface reconstruction from a set of aligned depth maps. Input depth maps are supposed to be reconstructed from regular photos or/and can be a representation of terrestrial LIDAR point…