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Accurate inference of human intent enables human-robot collaboration without constraining human control or causing conflicts between humans and robots. We present GUIDER (Global User Intent Dual-phase Estimation for Robots), a probabilistic…

Robotics · Computer Science 2025-07-15 Cesar Alan Contreras , Manolis Chiou , Alireza Rastegarpanah , Michal Szulik , Rustam Stolkin

Communication and computer interaction are important for autonomy in modern life. Unfortunately, these capabilities can be limited or inaccessible for the millions of people living with paralysis. While implantable brain-computer interfaces…

Human-Computer Interaction · Computer Science 2026-01-28 Hamza Peracha , Carrina Iacobacci , Tyler Singer-Clark , Leigh R. Hochberg , Sergey D. Stavisky , David M. Brandman , Nicholas S. Card

Generating 3D speech-driven talking head has received more and more attention in recent years. Recent approaches mainly have following limitations: 1) most speaker-independent methods need handcrafted features that are time-consuming to…

Audio and Speech Processing · Electrical Eng. & Systems 2020-06-23 Huirong Huang , Zhiyong Wu , Shiyin Kang , Dongyang Dai , Jia Jia , Tianxiao Fu , Deyi Tuo , Guangzhi Lei , Peng Liu , Dan Su , Dong Yu , Helen Meng

Neural IR architectures, particularly cross-encoders, are highly effective models whose internal mechanisms are mostly unknown. Most works trying to explain their behavior focused on high-level processes (e.g., what in the input influences…

Information Retrieval · Computer Science 2025-07-22 Mathias Vast , Basile Van Cooten , Laure Soulier , Benjamin Piwowarski

Brain computer interface (BCI) provides promising applications in neuroprosthesis and neurorehabilitation by controlling computers and robotic devices based on the patient's intentions. Here, we have developed a novel BCI platform that…

Robotics · Computer Science 2017-07-25 Reza Abiri , Griffin Heise , Xiaopeng Zhao , Yang Jiang , Fateme Abiri

This paper explores the estimation of user attention in the setting of a cooperative handheld robot: a robot designed to behave as a handheld tool but that has levels of task knowledge. We use a tool-mounted gaze tracking system, which,…

Robotics · Computer Science 2018-10-16 Janis Stolzenwald , Walterio W. Mayol-Cuevas

In this article, we present our findings from ten years of research on intelligent educational games. We discuss the architecture of our training environments for learning spelling and mathematics, and specifically focus on the…

Computers and Society · Computer Science 2018-06-11 Barbara Solenthaler , Severin Klingler , Tanja Käser , Markus Gross

Intent classification (IC) plays an important role in task-oriented dialogue systems. However, IC models often generalize poorly when training without sufficient annotated examples for each user intent. We propose a novel pre-training…

Computation and Language · Computer Science 2023-11-15 Mujeen Sung , James Gung , Elman Mansimov , Nikolaos Pappas , Raphael Shu , Salvatore Romeo , Yi Zhang , Vittorio Castelli

We report a controlled study investigating the effect of visual information (i.e., seeing the speaker) on spoken language comprehension. We compare the ERP signature (N400) associated with each word in audio-only and audio-visual…

Computation and Language · Computer Science 2023-07-17 Pranava Madhyastha , Ye Zhang , Gabriella Vigliocco

Tracking the movement of human eyes is expected to yield natural and convenient applications based on human-computer interaction (HCI). To implement an effective eye-tracking system, eye movements must be recorded without placing any…

Human-Computer Interaction · Computer Science 2016-11-30 Manh Duong Phung , Quang Vinh Tran , Kenji Hara , Hirohito Inagaki , Masanobu Abe

For machines to effectively assist humans in challenging visual search tasks, they must differentiate whether a human is simply glancing into a scene (navigational intent) or searching for a target object (informational intent). Previous…

Human-Computer Interaction · Computer Science 2025-08-05 Mansi Sharma , Shuang Chen , Philipp Müller , Maurice Rekrut , Antonio Krüger

More predictable words are easier to process - they are read faster and elicit smaller neural signals associated with processing difficulty, most notably, the N400 component of the event-related brain potential. Thus, it has been argued…

Computation and Language · Computer Science 2022-05-26 James A. Michaelov , Seana Coulson , Benjamin K. Bergen

When reading, we often have specific information that interests us in a text. For example, you might be reading this paper because you are curious about LLMs for eye movements in reading, the experimental design, or perhaps you wonder…

Computation and Language · Computer Science 2026-03-03 Cfir Avraham Hadar , Omer Shubi , Yoav Meiri , Amit Heshes , Yevgeni Berzak

The powerful modeling capabilities of all-attention-based transformer architectures often cause overfitting and - for natural language processing tasks - lead to an implicitly learned internal language model in the autoregressive…

Machine Learning · Computer Science 2022-09-21 Timo Lohrenz , Björn Möller , Zhengyang Li , Tim Fingscheidt

The state of the art in learning meaningful semantic representations of words is the Transformer model and its attention mechanisms. Simply put, the attention mechanisms learn to attend to specific parts of the input dispensing recurrence…

Computation and Language · Computer Science 2020-12-24 Dongsheng Wang , Casper Hansen , Lucas Chaves Lima , Christian Hansen , Maria Maistro , Jakob Grue Simonsen , Christina Lioma

The task of writer verification is to provide a likelihood score for whether the queried and known handwritten image samples belong to the same writer or not. Such a task calls for the neural network to make it's outcome interpretable, i.e.…

Computer Vision and Pattern Recognition · Computer Science 2021-05-06 Mohammad Abuzar Shaikh , Tiehang Duan , Mihir Chauhan , Sargur Srihari

A scene text spotter is composed of text detection and recognition modules. Many studies have been conducted to unify these modules into an end-to-end trainable model to achieve better performance. A typical architecture places detection…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Youngmin Baek , Seung Shin , Jeonghun Baek , Sungrae Park , Junyeop Lee , Daehyun Nam , Hwalsuk Lee

Consider a prosthetic arm, learning to adapt to its user's control signals. We propose Interaction-Grounded Learning for this novel setting, in which a learner's goal is to interact with the environment with no grounding or explicit reward…

Machine Learning · Computer Science 2021-07-15 Tengyang Xie , John Langford , Paul Mineiro , Ida Momennejad

This paper presents a renewed overview of photosensor oculography (PSOG), an eye-tracking technique based on the principle of using simple photosensors to measure the amount of reflected (usually infrared) light when the eye rotates.…

Computer Vision and Pattern Recognition · Computer Science 2017-07-20 Ioannis Rigas , Hayes Raffle , Oleg V. Komogortsev

Most past and present research in computer vision involves passively observed data. Humans, however, are active observers outside the lab; they explore, search, select what and how to look. Nonetheless, how exactly active observation occurs…

Computer Vision and Pattern Recognition · Computer Science 2020-10-01 Markus D. Solbach , John K. Tsotsos
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