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Interaction-Grounded Learning

Machine Learning 2021-07-15 v2 Artificial Intelligence Machine Learning

Abstract

Consider a prosthetic arm, learning to adapt to its user's control signals. We propose Interaction-Grounded Learning for this novel setting, in which a learner's goal is to interact with the environment with no grounding or explicit reward to optimize its policies. Such a problem evades common RL solutions which require an explicit reward. The learning agent observes a multidimensional context vector, takes an action, and then observes a multidimensional feedback vector. This multidimensional feedback vector has no explicit reward information. In order to succeed, the algorithm must learn how to evaluate the feedback vector to discover a latent reward signal, with which it can ground its policies without supervision. We show that in an Interaction-Grounded Learning setting, with certain natural assumptions, a learner can discover the latent reward and ground its policy for successful interaction. We provide theoretical guarantees and a proof-of-concept empirical evaluation to demonstrate the effectiveness of our proposed approach.

Keywords

Cite

@article{arxiv.2106.04887,
  title  = {Interaction-Grounded Learning},
  author = {Tengyang Xie and John Langford and Paul Mineiro and Ida Momennejad},
  journal= {arXiv preprint arXiv:2106.04887},
  year   = {2021}
}

Comments

Published in ICML 2021

R2 v1 2026-06-24T02:59:36.985Z