Related papers: Is the P300 Speller Independent?
Recent progress on parse tree encoder for sentence representation learning is notable. However, these works mainly encode tree structures recursively, which is not conducive to parallelization. On the other hand, these works rarely take…
An Event-Related Potential (ERP)-based Brain-Computer Interface (BCI) Speller System assists people with disabilities to communicate by decoding electroencephalogram (EEG) signals. A P300-ERP embedded in EEG signals arises in response to a…
A major goal of neuroscience is to understand brain computations during visual processing in naturalistic settings. A dominant approach is to use image-computable deep neural networks trained with different task objectives as a basis for…
Personalised speech enhancement (PSE), which extracts only the speech of a target user and removes everything else from a recorded audio clip, can potentially improve users' experiences of audio AI modules deployed in the wild. To support a…
Introduction: The application of Artificial Intelligence in games has evolved significantly, allowing for dynamic content generation. However, its use as a core gameplay co-creation tool remains underexplored. Objective: This paper proposes…
Learned self-attention functions in state-of-the-art NLP models often correlate with human attention. We investigate whether self-attention in large-scale pre-trained language models is as predictive of human eye fixation patterns during…
To capture user preference, transformer models have been widely applied to model sequential user behavior data. The core of transformer architecture lies in the self-attention mechanism, which computes the pairwise attention scores in a…
Pedestrian intention prediction needs to be accurate for autonomous vehicles to navigate safely in urban environments. We present a lightweight, socially informed architecture for pedestrian intention prediction. It fuses four behavioral…
Online handwriting recognition has been studied for a long time with only few practicable results when writing on normal paper. Previous approaches using sensor-based devices encountered problems that limited the usage of the developed…
Visual speech recognition models extract visual features in a hierarchical manner. At the lower level, there is a visual front-end with a limited temporal receptive field that processes the raw pixels depicting the lips or faces. At the…
The internal workings of modern deep learning models stay often unclear to an external observer, although spatial attention mechanisms are involved. The idea of this work is to translate these spatial attentions into natural language to…
There is an increasing interest in obtaining accurate word-level timestamps from strong automatic speech recognizers, in particular Whisper. Existing approaches either require additional training or are simply not competitive. The…
Code Language Models (CodeLLMs) traditionally learn attention based solely on statistical input-output token correlations ("machine attention"). In contrast, human developers rely on intuition, selectively fixating on semantically salient…
The performance of egocentric AI agents is fundamentally limited by multimodal intent ambiguity. This challenge arises from a combination of underspecified language, imperfect visual data, and deictic gestures, which frequently leads to…
A fully customisable chip-on board (COB) LED design to evoke two brain responses simultaneously (steady state visual evoked potential (SSVEP) and transient evoked potential, P300) is discussed in this paper. Considering different possible…
Self-attention has recently been adopted for a wide range of sequence modeling problems. Despite its effectiveness, self-attention suffers from quadratic compute and memory requirements with respect to sequence length. Successful approaches…
The paper reviews and summarizes recent developments in spatial auditory and tactile brain-computer interfacing neurotechology applications. It serves as the latest developments summary in "non-visual" brain-computer interfacing solutions…
Real-world scene perception is typically studied in the laboratory using static picture viewing with restrained head position. Consequently, the transfer of results obtained in this paradigm to real-word scenarios has been questioned. The…
Gaze-tracking is a novel way of interacting with computers which allows new scenarios, such as enabling people with motor-neuron disabilities to control their computers or doctors to interact with patient information without touching screen…
For computer systems to effectively interact with humans using spoken language, they need to understand how the words being generated affect the users' moment-by-moment attention. Our study focuses on the incremental prediction of attention…