English
Related papers

Related papers: Timed Games for Computing Worst-Case Execution-Tim…

200 papers

With the development of large-scale integrated circuits, electronic design automation~(EDA) tools are increasingly emphasizing efficiency, with parallel algorithms becoming a trend. The optimization of delay reduction is a crucial factor…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-04-23 Ye Cai , Zonglin Yang , Liwei Ni , Biwei Xie , Xingquan Li

We present a (semi)-algorithm to compute winning strategies for parametric timed games. Previous algorithms only synthesized constraints on the clock parameters for which the game is winning. A new definition of (winning) strategies is…

Formal Languages and Automata Theory · Computer Science 2025-06-19 Mikael Bisgaard Dahlsen-Jensen , Baptiste Fievet , Laure Petrucci , Jaco van de Pol

Mobile edge computing (MEC) and wireless power transfer (WPT) are two promising techniques to enhance the computation capability and to prolong the operational time of low-power wireless devices that are ubiquitous in Internet of Things.…

Signal Processing · Electrical Eng. & Systems 2018-07-19 Fuhui Zhou , Yongpeng Wu , Rose Qingyang Hu , Yi Qian

We consider two-player games played in real time on game structures with clocks where the objectives of players are described using parity conditions. The games are \emph{concurrent} in that at each turn, both players independently propose…

Logic in Computer Science · Computer Science 2019-03-14 Krishnendu Chatterjee , Thomas A. Henzinger , Vinayak S. Prabhu

The paper addresses the problem of computing maximal expected time to termination of probabilistic timed automata (PTA) models, under the condition that the system will, eventually, terminate. This problem can exhibit high computational…

Formal Languages and Automata Theory · Computer Science 2018-03-23 Omar Al-Bataineh , Michael Fisher , David Rosenblum

Accurate prediction of application performance is critical for enabling effective scheduling and resource management in resource-constrained dynamic edge environments. However, achieving predictable performance in such environments remains…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-10-24 Panagiotis Giannakopoulos , Bart van Knippenberg , Kishor Chandra Joshi , Nicola Calabretta , George Exarchakos

In the timeline-based approach to planning, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning…

Artificial Intelligence · Computer Science 2024-09-04 Renato Acampora , Luca Geatti , Nicola Gigante , Angelo Montanari , Valentino Picotti

Game-theoretical approach to the analysis of parallel algorithms is proposed. The approach is based on presentation of the parallel computing as a congestion game. In the game processes compete for resources such as core of a central…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-04-25 O. A. Malafeyev , S. A. Nemnyugin

Selecting optimal intervals of checkpointing an application is important for minimizing the run time of the application in the presence of system failures. Most of the existing efforts on checkpointing interval selection were developed for…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-11-02 K. Raghavendra , Sathish S Vadhiyar

The increasing demand of dedicated accelerators to improve energy efficiency and performance has highlighted FPGAs as a promising option to deliver both. However, programming FPGAs in hardware description languages requires long time and…

Hardware Architecture · Computer Science 2020-03-31 Maria A. Dávila-Guzmán , Rubén Gran Tejero , María Villarroya-Gaudó , Darío Suárez Gracia

We propose here a framework to model real-time components consisting of concurrent real-time tasks running on a single processor, using parametric timed automata. Our framework is generic and modular, so as to be easily adapted to different…

Operating Systems · Computer Science 2014-04-02 Youcheng Sun , Giuseppe Lipari , Étienne André , Laurent Fribourg

In this paper, we introduce a game theoretic framework for studying the problem of minimizing the delay of instantly decodable network coding (IDNC) for cooperative data exchange (CDE) in decentralized wireless network. In this…

Information Theory · Computer Science 2014-04-15 Ahmed Douik , Sameh Sorour , Hamidou Tembine , Tareq Y. Al-Naffouri , Mohamed-Slim Alouini

Numerous purportedly improved metaheuristics claim superior performance based on equivalent function evaluations (FEs), yet often conceal additional computational burdens in more intensive iterations, preprocessing stages, or hyperparameter…

Neural and Evolutionary Computing · Computer Science 2025-09-12 Junbo Jacob Lian

Algorithms with predictions is a recent framework that has been used to overcome pessimistic worst-case bounds in incomplete information settings. In the context of scheduling, very recent work has leveraged machine-learned predictions to…

Data Structures and Algorithms · Computer Science 2022-12-08 Eric Balkanski , Tingting Ou , Clifford Stein , Hao-Ting Wei

In BUNDLE: Real-Time Multi-Threaded Scheduling to Reduce Cache Contention, Tessler and Fisher propose a scheduling mechanism and combined worst-case execution time calculation method that treats the instruction cache as a beneficial…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-05-31 Corey Tessler , Nathan Fisher

In this paper, we present FASE (Faster Asynchronous Systems Evaluation), a tool for evaluating the worst-case efficiency of asynchronous systems. The tool is based on some well-established results in the setting of a timed process algebra…

Logic in Computer Science · Computer Science 2011-05-10 Federico Buti , Massimo Callisto De Donato , Flavio Corradini , Maria Rita Di Berardini , Walter Vogler

We consider two-player games played in real time on game structures with clocks and parity objectives. The games are concurrent in that at each turn, both players independently propose a time delay and an action, and the action with the…

Logic in Computer Science · Computer Science 2008-07-09 Krishnendu Chatterjee , Thomas A. Henzinger , Vinayak Prabhu

This report introduces a shared resource arbitration scheme "DPQ - Dynamic Priority Queue" which provides bandwidth guarantees and low worst case latency to each master in an MPSoC. Being a non-trivial candidate for timing analysis, SDRAM…

Hardware Architecture · Computer Science 2015-03-20 Hardik Shah , Andreas Raabe , Alois Knoll

This paper presents a performance model tailored for warp specialization kernels, focusing on factors such as warp size, tilling size, input matrix size, memory bandwidth, and thread divergence. Our model offers accurate predictions of…

Programming Languages · Computer Science 2025-06-18 Zhengyang Liu , Vinod Grover

We present a robust framework with computational algorithms to support decision makers in sequential games. Our framework includes methods to solve games with complete information, assess the robustness of such solutions and, finally,…

Computation · Statistics 2024-02-22 Tahir Ekin , Roi Naveiro , Alberto Torres-Barrán , David Ríos-Insua