Related papers: A construction for the hat problem on a directed g…
A king in a directed graph is a node from which each node in the graph can be reached via paths of length at most two. There is a broad literature on tournaments (completely oriented digraphs), and it has been known for more than half a…
We consider the following game, played on a $k$-uniform hypergraph $H$. There are $q$ colors available and two players take it in turns to color vertices. A partial coloring is proper if no edge is mono-chromatic. One player, A, wishes to…
In multiplayer games with sequential decision-making, self-interested players form dynamic coalitions to achieve most-preferred temporal goals beyond their individual capabilities. We introduce a novel procedure to synthesize strategies…
Vizing's theorem states that any graph of maximum degree $\Delta$ can be properly edge colored with at most $\Delta+1$ colors. In the online setting, it has been a matter of interest to find an algorithm that can properly edge color any…
In this paper, we present a new approach which qualifies or not a solution found by a heuristic as a potential optimal solution. Our approach is based on the following observation: for a minimization problem, the number of admissible…
The following optimal stopping problem is considered. The vertices of a graph $G$ are revealed one by one, in a random order, to a selector. He aims to stop this process at a time $t$ that maximizes the expected number of connected…
A solution to a problem of Erd\H{o}s, Rubin and Taylor is obtained by showing that if a graph $G$ is $(a:b)$-choosable, and $c/d > a/b$, then $G$ is not necessarily $(c:d)$-choosable. Applying probabilistic methods, an upper bound for the…
In a strong game played on the edge set of a graph G there are two players, Red and Blue, alternating turns in claiming previously unclaimed edges of G (with Red playing first). The winner is the first one to claim all the edges of some…
In a graph, a watchman's walk is a minimum closed dominating walk. Given a graph $G$ and a single watchman, the length of a watchman's walk in $G$ (the watchman number) is denoted by $w(G)$ and the typical goals of the watchman's walk…
The chromatic number of a directed graph is the minimum number of induced acyclic subdigraphs that cover its vertex set, and accordingly, the chromatic number of a tournament is the minimum number of transitive subtournaments that cover its…
In graph coloring problems, the goal is to assign a positive integer color to each vertex of an input graph such that adjacent vertices do not receive the same color assignment. For classic graph coloring, the goal is to minimize the…
The guessing game introduced by Riis is a variant of the "guessing your own hats" game and can be played on any simple directed graph G on n vertices. For each digraph G, it is proved that there exists a unique guessing number gn(G)…
The hat guessing number is a graph invariant based on a hat guessing game introduced by Winkler. Using a new vertex decomposition argument involving an edge density theorem of Erd\H{o}s for hypergraphs, we show that the hat guessing number…
We consider Lionel Levine's notorious hat puzzle with two players. Each player has a stack of hats on their head, and each hat is chosen independently to be either black or white. After observing only the other player's hats, players…
Parity games are games that are played on directed graphs whose vertices are labeled by natural numbers, called priorities. The players push a token along the edges of the digraph. The winner is determined by the parity of the greatest…
There are many methods to find a maximum (or maximal) clique in large networks. Due to the nature of combinatorics, computation becomes exponentially expensive as the number of vertices in a graph increases. Thus, there is a need for…
A new algorithm for exactly sampling from the set of proper colorings of a graph is presented. This is the first such algorithm that has an expected running time that is guaranteed to be linear in the size of a graph with maximum degree \(…
An incidence of a graph $G$ is a pair $(v,e)$ where $v$ is a vertex of $G$ and $e$ an edge incident to $v$. Two incidences $(v,e)$ and $(w,f)$ are adjacent whenever $v = w$, or $e = f$, or $vw = e$ or $f$. The incidence coloring game [S.D.…
We investigate structural and algorithmic advantages of a directed version of the well-researched class of distance-hereditary graphs. Since the previously defined distance-hereditary digraphs do not permit a recursive structure, we define…
In this paper, we study Ramsey-type problems for directed graphs. We first consider the $k$-colour oriented Ramsey number of $H$, denoted by $\overrightarrow{R}(H,k)$, which is the least $n$ for which every $k$-edge-coloured tournament on…