Related papers: A construction for the hat problem on a directed g…
We consider a matching problem, which is meaningful in team competitions, as well as in information theory, recommender systems, and assignment problems. In the competitions which we study, each competitor in a team order plays a match with…
Inspired by earlier results about proper and polychromatic coloring of hypergraphs, we investigate such colorings of directed hypergraphs, that is, hypergraphs in which the vertices of each hyperedge is partitioned into two parts, a tail…
Consider a vertex colouring game played on a simple graph with $k$ permissible colours. Two players, a maker and a breaker, take turns to colour an uncoloured vertex such that adjacent vertices receive different colours. The game ends once…
The study of mutual visibility has traditionally focused on undirected graphs, asking for the maximum number of vertices that can communicate via shortest paths without intermediate interference from other set members. In this paper, we…
One of the most fundamental results in graph theory is Mantel's theorem which determines the maximum number of edges in a triangle-free graph of order $n$. Recently a colorful variant of this problem has been solved. In such a variant we…
A puzzle about prisoners trying to identify the color of a hat on their head leads to a version where there are k more hats than prisoners. This generalized puzzle is related to the independence number of the arrangement graph A(m, n) and…
In the Localization game played on graphs, a set of cops uses distance probes to identify the location of an invisible robber. We present an extension of the game and its main parameter, the localization number, to directed graphs. We…
A solution to a problem of Erd\H{o}s, Rubin and Taylor is obtained by showing that if a graph $G$ is $(a:b)$-choosable, and $c/d > a/b$, then $G$ is not necessarily $(c:d)$-choosable. The simplest case of another problem, stated by the same…
A directed hypergraph is a hypergraph in which the vertex set of each hyperedge is partitioned into two disjoint parts, a head and a tail. Keszegh and P\'alv\"olgyi posed the following conjecture. Let $H$ be a directed hypergraph such that…
In this paper we study the Three Hat Problem which appeared in Puzzle Corner of the Technology Review magazine. This puzzle gives a scenario in which three players wearing hats are sitting together and each hat can be seen by everyone…
We analyze the version of the deterministic Hats game. In this paper, we present new constructors, i.e. theorems that allow built winning strategies for the sages on different graphs. Using this technique we calculate the hat guessing…
Motivated by understanding non-strict and strict pure strategy equilibria in network anti-coordination games, we define notions of stable and, respectively, strictly stable colorings in graphs. We characterize the cases when such colorings…
Motivated by the success of domination games and by a variation of the coloring game called the indicated coloring game, we introduce a version of domination games called the indicated domination game. It is played on an arbitrary graph $G$…
Consider the following hat guessing game. A bear sits on each vertex of a graph $G$, and a demon puts on each bear a hat colored by one of $h$ colors. Each bear sees only the hat colors of his neighbors. Based on this information only, each…
This paper presents several algorithms for hashing directed graphs. The algorithms given are capable of hashing entire graphs as well as assigning hash values to specific nodes in a given graph. The notion of node symmetry is made precise…
We consider the problem of decomposing the edges of a directed graph into as few paths as possible. There is a natural lower bound for the number of paths needed in an edge decomposition of a directed graph $D$ in terms of its degree…
For a given number of colors, $s$, the guessing number of a graph is the (base $s$) logarithm of the cardinality of the largest family of colorings of the vertex set of the graph such that the color of each vertex can be determined from the…
Grouping the nodes of a graph into clusters is a standard technique for studying networks. We study a problem where we are given a directed network and are asked to partition the graph into a sequence of coherent groups. We assume that…
We address the problem of enumerating all maximal clique-partitions of an undirected graph and present an algorithm based on the observation that every maximal clique-partition can be produced from the maximal clique-cover of the graph by…
We study a combinatorial coloring game between two players, Spoiler and Algorithm, who alternate turns. First, Spoiler places a new token at a vertex in $G$, and Algorithm responds by assigning a color to the new token. Algorithm must…