Related papers: A Kinetic Triangulation Scheme for Moving Points i…
We present a data structure that can maintain a simple planar graph under edge contractions in linear total time. The data structure supports adjacency queries and provides access to neighbor lists in $O(1)$ time. Moreover, it can report…
This paper introduces a Delaunay triangulation algorithm based on the external incremental method. Unlike traditional random incremental methods, this approach uses convex hull and points as basic operational units instead of triangles.…
This work considers a new task in geometric deep learning: generating a triangulation among a set of points in 3D space. We present PointTriNet, a differentiable and scalable approach enabling point set triangulation as a layer in 3D…
Any simple planar graph can be triangulated, i.e., we can add edges to it, without adding multi-edges, such that the result is planar and all faces are triangles. In this paper, we study the problem of triangulating a planar graph without…
We consider geometric problems on planar $n^2$-point sets in the congested clique model. Initially, each node in the $n$-clique network holds a batch of $n$ distinct points in the Euclidean plane given by $O(\log n)$-bit coordinates. In…
Solutions to the collinear three-body problem which do not end in triple collision pass through an infinite number of binary collisions. Given three masses, we show that four geometric quantities generate a finite description of itineraries…
We introduce a modified model of random walk, and then develop two novel clustering algorithms based on it. In the algorithms, each data point in a dataset is considered as a particle which can move at random in space according to the…
In this work we consider triangulations of point sets in the Euclidean plane, i.e., maximal straight-line crossing-free graphs on a finite set of points. Given a triangulation of a point set, an edge flip is the operation of removing one…
We introduce the abstract notion of a chain, which is a sequence of $n$ points in the plane, ordered by $x$-coordinates, so that the edge between any two consecutive points is unavoidable as far as triangulations are concerned. A general…
Given two sets $S$ and $T$ of points in the plane, of total size $n$, a {many-to-many} matching between $S$ and $T$ is a set of pairs $(p,q)$ such that $p\in S$, $q\in T$ and for each $r\in S\cup T$, $r$ appears in at least one such pair.…
We propose a new refinement algorithm to generate size-optimal quality-guaranteed Delaunay triangulations in the plane. The algorithm takes $O(n \log n + m)$ time, where $n$ is the input size and $m$ is the output size. This is the first…
Random tensor models can be used as combinatorial devices to generate Euclidean dynamical triangulations. A physical continuum limit of dynamical triangulations requires a suitable generalization of the double-scaling limit of random…
In this article, we determine the amortized computational complexity of the planar dynamic convex hull problem by querying. We present a data structure that maintains a set of n points in the plane under the insertion and deletion of points…
We propose a novel method for planning shortest length piecewise-linear motions through complex environments punctured with static, moving, or even morphing obstacles. Using a moment optimization approach, we formulate a hierarchy of…
For enabling efficient, large-scale coordination of unmanned aerial vehicles (UAVs) under the labeled setting, in this work, we develop the first polynomial time algorithm for the reconfiguration of many moving bodies in three-dimensional…
We consider algorithmic problems motivated by modular robotic reconfiguration in the sliding square model, in which we are given $n$ square-shaped modules in a (labeled or unlabeled) start configuration and need to find a schedule of…
An ordinary plane of a finite set of points in real 3-space with no three collinear is a plane intersecting the set in exactly three points. We prove a structure theorem for sets of points spanning few ordinary planes. Our proof relies on…
We consider the following problem: Given a set $S$ of $n$ distinct points in the plane, how many edge-disjoint plane straight-line spanning paths can be drawn on $S$? Each spanning path must be crossing-free, but edges from different paths…
We describe a Monte Carlo procedure for the simulation of dynamically triangulate random surfaces with a boundary (topology of a disk). The algorithm keeps the total number of triangles fixed, while the length of the boundary is allowed to…
We present a positive and asymptotic preserving numerical scheme for solving linear kinetic, transport equations that relax to a diffusive equation in the limit of infinite scattering. The proposed scheme is developed using a standard…