English
Related papers

Related papers: A Kinetic Triangulation Scheme for Moving Points i…

200 papers

We present a data structure that can maintain a simple planar graph under edge contractions in linear total time. The data structure supports adjacency queries and provides access to neighbor lists in $O(1)$ time. Moreover, it can report…

Data Structures and Algorithms · Computer Science 2017-07-03 Jacob Holm , Giuseppe F. Italiano , Adam Karczmarz , Jakub Łącki , Eva Rotenberg , Piotr Sankowski

This paper introduces a Delaunay triangulation algorithm based on the external incremental method. Unlike traditional random incremental methods, this approach uses convex hull and points as basic operational units instead of triangles.…

Computational Geometry · Computer Science 2025-03-20 Yifeng Cai

This work considers a new task in geometric deep learning: generating a triangulation among a set of points in 3D space. We present PointTriNet, a differentiable and scalable approach enabling point set triangulation as a layer in 3D…

Computer Vision and Pattern Recognition · Computer Science 2020-07-24 Nicholas Sharp , Maks Ovsjanikov

Any simple planar graph can be triangulated, i.e., we can add edges to it, without adding multi-edges, such that the result is planar and all faces are triangles. In this paper, we study the problem of triangulating a planar graph without…

Discrete Mathematics · Computer Science 2015-05-19 Therese Biedl

We consider geometric problems on planar $n^2$-point sets in the congested clique model. Initially, each node in the $n$-clique network holds a batch of $n$ distinct points in the Euclidean plane given by $O(\log n)$-bit coordinates. In…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-11-28 Jesper Jansson , Christos Levcopoulos , Andrzej Lingas , Valentin Polishchuk

Solutions to the collinear three-body problem which do not end in triple collision pass through an infinite number of binary collisions. Given three masses, we show that four geometric quantities generate a finite description of itineraries…

Dynamical Systems · Mathematics 2007-05-23 Samuel R. Kaplan

We introduce a modified model of random walk, and then develop two novel clustering algorithms based on it. In the algorithms, each data point in a dataset is considered as a particle which can move at random in space according to the…

Machine Learning · Computer Science 2008-10-31 Qiang Li , Yan He , Jing-ping Jiang

In this work we consider triangulations of point sets in the Euclidean plane, i.e., maximal straight-line crossing-free graphs on a finite set of points. Given a triangulation of a point set, an edge flip is the operation of removing one…

Computational Geometry · Computer Science 2015-05-13 Alexander Pilz

We introduce the abstract notion of a chain, which is a sequence of $n$ points in the plane, ordered by $x$-coordinates, so that the edge between any two consecutive points is unavoidable as far as triangulations are concerned. A general…

Computational Geometry · Computer Science 2023-03-22 Daniel Rutschmann , Manuel Wettstein

Given two sets $S$ and $T$ of points in the plane, of total size $n$, a {many-to-many} matching between $S$ and $T$ is a set of pairs $(p,q)$ such that $p\in S$, $q\in T$ and for each $r\in S\cup T$, $r$ appears in at least one such pair.…

Computational Geometry · Computer Science 2021-09-17 Sayan Bandyapadhyay , Anil Maheshwari , Michiel Smid

We propose a new refinement algorithm to generate size-optimal quality-guaranteed Delaunay triangulations in the plane. The algorithm takes $O(n \log n + m)$ time, where $n$ is the input size and $m$ is the output size. This is the first…

Computational Geometry · Computer Science 2007-05-23 Sariel Har-Peled , Alper Ungor

Random tensor models can be used as combinatorial devices to generate Euclidean dynamical triangulations. A physical continuum limit of dynamical triangulations requires a suitable generalization of the double-scaling limit of random…

General Relativity and Quantum Cosmology · Physics 2026-02-11 Alicia Castro , Astrid Eichhorn , Razvan Gurau

In this article, we determine the amortized computational complexity of the planar dynamic convex hull problem by querying. We present a data structure that maintains a set of n points in the plane under the insertion and deletion of points…

Computational Geometry · Computer Science 2019-03-01 Riko Jacob , Gerth Stølting Brodal

We propose a novel method for planning shortest length piecewise-linear motions through complex environments punctured with static, moving, or even morphing obstacles. Using a moment optimization approach, we formulate a hierarchy of…

Robotics · Computer Science 2020-10-19 Bachir El Khadir , Jean Bernard Lasserre , Vikas Sindhwani

For enabling efficient, large-scale coordination of unmanned aerial vehicles (UAVs) under the labeled setting, in this work, we develop the first polynomial time algorithm for the reconfiguration of many moving bodies in three-dimensional…

Robotics · Computer Science 2022-07-29 Teng Guo , Siwei Feng , Jingjin Yu

We consider algorithmic problems motivated by modular robotic reconfiguration in the sliding square model, in which we are given $n$ square-shaped modules in a (labeled or unlabeled) start configuration and need to find a schedule of…

Computational Geometry · Computer Science 2025-10-09 Hugo A. Akitaya , Sándor P. Fekete , Peter Kramer , Saba Molaei , Christian Rieck , Frederick Stock , Tobias Wallner

An ordinary plane of a finite set of points in real 3-space with no three collinear is a plane intersecting the set in exactly three points. We prove a structure theorem for sets of points spanning few ordinary planes. Our proof relies on…

Combinatorics · Mathematics 2020-02-25 Aaron Lin , Konrad Swanepoel

We consider the following problem: Given a set $S$ of $n$ distinct points in the plane, how many edge-disjoint plane straight-line spanning paths can be drawn on $S$? Each spanning path must be crossing-free, but edges from different paths…

Computational Geometry · Computer Science 2025-06-10 Philipp Kindermann , Jan Kratochvíl , Giuseppe Liotta , Pavel Valtr

We describe a Monte Carlo procedure for the simulation of dynamically triangulate random surfaces with a boundary (topology of a disk). The algorithm keeps the total number of triangles fixed, while the length of the boundary is allowed to…

High Energy Physics - Lattice · Physics 2009-10-22 E. Adi , M. Hasenbusch , M. Marcu , E. Pazy , K. Pinn , S. Solomon

We present a positive and asymptotic preserving numerical scheme for solving linear kinetic, transport equations that relax to a diffusive equation in the limit of infinite scattering. The proposed scheme is developed using a standard…

Numerical Analysis · Mathematics 2018-07-18 M. Paul Laiu , Martin Frank , Cory D. Hauck
‹ Prev 1 3 4 5 6 7 10 Next ›