Related papers: A Kinetic Triangulation Scheme for Moving Points i…
We study cross-graph charging schemes for graphs drawn in the plane. These are charging schemes where charge is moved across vertices of different graphs. Such methods have been recently applied to obtain various properties of…
We describe the implementation of algorithms to construct and maintain three-dimensional dynamic Delaunay triangulations with kinetic vertices using a three-simplex data structure. The code is capable of constructing the geometric dual, the…
Planar graph navigation is an important problem with significant implications to both point location in geometric data structures and routing in networks. However, whilst a number of algorithms and existence proofs have been proposed, very…
A data structure is presented for point location in connected planar subdivisions when the distribution of queries is known in advance. The data structure has an expected query time that is within a constant factor of optimal. More…
$\beta$-skeletons are well-known neighborhood graphs for a set of points. We extend this notion to sets of line segments in the Euclidean plane and present algorithms computing such skeletons for the entire range of $\beta$ values. The main…
We show that the number of unit-area triangles determined by a set $S$ of $n$ points in the plane is $O(n^{20/9})$, improving the earlier bound $O(n^{9/4})$ of Apfelbaum and Sharir [Discrete Comput. Geom., 2010]. We also consider two…
Via circle pattern techniques, random planar triangulations (with angle variables) are mapped onto Delaunay triangulations in the complex plane. The uniform measure on triangulations is mapped onto a conformally invariant spatial point…
We provide a spectrum of new theoretical insights and practical results for finding a Minimum Dilation Triangulation (MDT), a natural geometric optimization problem of considerable previous attention: Given a set $P$ of $n$ points in the…
We study the number of points in the family of plane curves defined by a trinomial \[ \mathcal{C}(\alpha,\beta)= \{(x,y)\in\mathbb{F}_q^2\,:\,\alpha x^{a_{11}}y^{a_{12}}+\beta x^{a_{21}}y^{a_{22}}=x^{a_{31}}y^{a_{32}}\} \] with fixed…
(I) We prove that the (maximum) number of monotone paths in a geometric triangulation of $n$ points in the plane is $O(1.7864^n)$. This improves an earlier upper bound of $O(1.8393^n)$; the current best lower bound is $\Omega(1.7003^n)$.…
We study the problem of finding a triangulation T of a planar point set S such as to minimize the expected distance between two points x and y chosen uniformly at random from S. By distance we mean the length of the shortest path between x…
We derive improved upper bounds on the number of crossing-free straight-edge spanning cycles (also known as Hamiltonian tours and simple polygonizations) that can be embedded over any specific set of $N$ points in the plane. More…
A fundamental question in computational geometry is for a set of input points in the Euclidean space, that is subject to discrete changes (insertion/deletion of points at each time step), whether it is possible to maintain an approximate…
Let $S$ be a set of $n$ points in real three-dimensional space, no three collinear and not all co-planar. We prove that if the number of planes incident with exactly three points of $S$ is less than $Kn^2$ for some $K=o(n^{\frac{1}{7}})$…
Let $S$ be a set of $n$ points in $\mathbb{R}^3$, no three collinear and not all coplanar. If at most $n-k$ are coplanar and $n$ is sufficiently large, the total number of planes determined is at least $1 + k…
A new procedure for coarse-graining dynamical triangulations is presented. The procedure provides a meaning for the relevant value of observables when "probing at large scales", e.g. the average scalar curvature. The scheme may also be…
We study the accuracy of triangulation in multi-camera systems with respect to the number of cameras. We show that, under certain conditions, the optimal achievable reconstruction error decays quadratically as more cameras are added to the…
We report on the implementation of an algorithm for computing the set of all regular triangulations of finitely many points in Euclidean space. This algorithm, which we call down-flip reverse search, can be restricted, e.g., to computing…
In 1962, Tutte provided a formula for the number of combinatorial triangulations, that is, maximal planar graphs with a fixed triangular face and $n$ additional vertices. In this note, we study how many ways a combinatorial triangulation…
We pose a monotonicity conjecture on the number of pseudo-triangulations of any planar point set, and check it on two prominent families of point sets, namely the so-called double circle and double chain. The latter has asymptotically $12^n…