Efficiently navigating a random Delaunay triangulation
Abstract
Planar graph navigation is an important problem with significant implications to both point location in geometric data structures and routing in networks. However, whilst a number of algorithms and existence proofs have been proposed, very little analysis is available for the properties of the paths generated and the computational resources required to generate them under a random distribution hypothesis for the input. In this paper we analyse a new deterministic planar navigation algorithm with constant competitiveness which follows vertex adjacencies in the Delaunay triangulation. We call this strategy cone walk. We prove that given uniform points in a smooth convex domain of unit area, and for any start point and query point ; cone walk applied to and will access at most sites with complexity with probability tending to 1 as goes to infinity. We additionally show that in this model, cone walk is -memoryless with high probability for any pair of start and query point in the domain, for any positive . We take special care throughout to ensure our bounds are valid even when the query points are arbitrarily close to the border.
Cite
@article{arxiv.1402.6148,
title = {Efficiently navigating a random Delaunay triangulation},
author = {Nicolas Broutin and Olivier Devillers and Ross Hemsley},
journal= {arXiv preprint arXiv:1402.6148},
year = {2014}
}