English

Computational Geometry with Probabilistically Noisy Primitive Operations

Computational Geometry 2025-09-01 v2

Abstract

Much prior work has been done on designing computational geometry algorithms that handle input degeneracies, data imprecision, and arithmetic round-off errors. We take a new approach, inspired by the noisy sorting literature, and study computational geometry algorithms subject to noisy Boolean primitive operations in which, e.g., the comparison "is point q above line L?" returns the wrong answer with some fixed probability. We propose a novel technique called path-guided pushdown random walks that generalizes the results of noisy sorting. We apply this technique to solve point-location, plane-sweep, convex hulls in 2D and 3D, dynamic 2D convex hulls, and Delaunay triangulations for noisy primitives in optimal time with high probability.

Keywords

Cite

@article{arxiv.2501.07707,
  title  = {Computational Geometry with Probabilistically Noisy Primitive Operations},
  author = {David Eppstein and Michael T. Goodrich and Vinesh Sridhar},
  journal= {arXiv preprint arXiv:2501.07707},
  year   = {2025}
}

Comments

25 pages, 5 figures

R2 v1 2026-06-28T21:05:16.804Z