Related papers: Security Through Entertainment: Experiences Using …
The whitespace-discovery problem describes two parties, Alice and Bob, trying to establish a communication channel over one of a given large segment of whitespace channels. Subsets of the channels are occupied in each of the local…
We study competition between wireless devices with incomplete information about their opponents. We model such interactions as Bayesian interference games. Each wireless device selects a power profile over the entire available bandwidth to…
Collaborative spectrum sensing among secondary users (SUs) in cognitive networks is shown to yield a significant performance improvement. However, there exists an inherent trade off between the gains in terms of probability of detection of…
A wide variety of goals could cause an AI to disable its off switch because "you can't fetch the coffee if you're dead" (Russell 2019). Prior theoretical work on this shutdown problem assumes that humans know everything that AIs do. In…
This research aims to design an educational mobile game for home computer users to prevent from phishing attacks. Phishing is an online identity theft which aims to steal sensitive information such as username, password and online banking…
In social situations, individuals often encounter communication challenges, particularly when adapting to new environments. While some studies have acknowledged the potential of AR social games to aid in effective socialization to some…
In this work, we consider a covert communication scenario, where a transmitter Alice communicates to a receiver Bob with the aid of a probabilistic and uninformed jammer against an adversary warden's detection. The transmission status and…
Securely exchanging contact information is essential for establishing trustworthy communication channels that facilitate effective online collaboration. However, current methods are neither user-friendly nor scalable for large groups of…
An idealized, though simplistic, view of the referring expression production and grounding process in (situated) dialogue assumes that a speaker must merely appropriately specify their expression so that the target referent may be…
Cooperation between wireless network nodes is a promising technique for improving the physical layer security of wireless transmission, in terms of secrecy capacity, in the presence of multiple eavesdroppers. While existing physical layer…
Human fallibility, unpredictable operating environments, and the heterogeneity of hardware devices are driving the need for software to be able to adapt as seen in the Internet of Things or telecommunication networks. Unfortunately,…
In multi-rate IEEE 802.11 WLANs, the traditional user association based on the strongest received signal and the well known anomaly of the MAC protocol can lead to overloaded Access Points (APs), and poor or heterogeneous performance. Our…
Dynamic spectrum access allows the unlicensed wireless users (secondary users) to dynamically access the licensed bands from legacy spectrum holders (primary users) either on an opportunistic or a cooperative basis. In this paper, we focus…
To evaluate the safety and usefulness of deployment protocols for untrusted AIs, AI Control uses a red-teaming exercise played between a protocol designer and an adversary. This paper introduces AI-Control Games, a formal decision-making…
Agents in mixed-motive coordination problems such as Chicken may fail to coordinate on a Pareto-efficient outcome. Safe Pareto improvements (SPIs) were originally proposed to mitigate miscoordination in cases where players lack…
Naming game simulates the process of naming an objective by a population of agents organized in a certain communication network topology. By pair-wise iterative interactions, the population reaches a consensus state asymptotically. In this…
We analyse two party non-local games whose predicate requires Alice and Bob to generate matching bits, and their three party extensions where a third player receives all inputs and is required to output a bit that matches that of the…
Players (people, firms, states, etc.) have privacy concerns that may affect their choice of actions in strategic settings. We use a variant of signaling games to model this effect and study its relation to pooling behavior,…
In covert communication, Alice tries to communicate with Bob without being detected by a warden Willie. When the distance between Alice and Bob becomes large compared to the distance between Alice and Willie(s), the performance of covert…
Human errors in performing security-critical tasks are typically blamed on the complexity of those tasks. However, such errors can also occur because of (possibly unexpected) sensory distractions. A sensory distraction that produces…