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Security questions are one of the techniques used in fall-back authentication to retrieve forgotten passwords. This paper proposes a game design which aims to improve usability of system-generated security questions. In our game design, we…

Cryptography and Security · Computer Science 2017-07-26 Nicholas Micallef , Nalin Asanka Gamagedara Arachchilage

This paper considers a game-theoretic formulation of the covert communications problem with finite blocklength, where the transmitter (Alice) can randomly vary her transmit power in different blocks, while the warden (Willie) can randomly…

Information Theory · Computer Science 2020-05-28 Alex S. Leong , Daniel E. Quevedo , Subhrakanti Dey

Consider a scenario where Alice wishes to send a message $m$ to Bob in a time-slotted wireless network. However, there exists an adversary, Carol, who aims to prevent the transmission of $m$ by jamming the communication channel. There is a…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-05-22 Valerie King , Seth Pettie , Jared Saia , Maxwell Young

We introduce a gossip-like protocol for covert message passing between Alice and Bob as they move in an area watched over by a warden Willie. The area hosts a multitude of Internet of (Battlefield) Things (Io\b{eta}T) objects. Alice and Bob…

Information Theory · Computer Science 2021-12-23 Pei Peng , Emina Soljanin

With the advent of the Internet of Things (IoT), establishing a secure channel between smart devices becomes crucial. Recent research proposes zero-interaction pairing (ZIP), which enables pairing without user assistance by utilizing…

Cryptography and Security · Computer Science 2022-02-24 Mikhail Fomichev , Julia Hesse , Lars Almon , Timm Lippert , Jun Han , Matthias Hollick

Strategic interactions ranging from politics and pharmaceuticals to e-commerce and social networks support equilibria in which agents with private information manipulate others which are vulnerable to deception. Especially in cyberspace and…

Cryptography and Security · Computer Science 2017-10-17 Jeffrey Pawlick , Quanyan Zhu

Due to the prevalence of online services in modern society, such as internet banking and social media, it is important for users to have an understanding of basic security measures in order to keep themselves safe online. However, users…

Human-Computer Interaction · Computer Science 2019-07-24 Sam Scholefield , Lynsay A. Shepherd

Bluetooth is a pervasive wireless communication technology used by billions of devices for short-range connectivity. The security of Bluetooth relies on the pairing process, where devices establish shared long-term keys for secure…

Cryptography and Security · Computer Science 2025-07-04 Keiichiro Kimura , Hiroki Kuzuno , Yoshiaki Shiraishi , Masakatu Morii

Next-generation wireless networks are progressing beyond conventional connectivity to incorporate emerging sensing and computing capabilities. This convergence gives rise to integrated systems that enable not only uninterrupted…

Information Theory · Computer Science 2026-02-24 Ruiqi Liu , Beixiong Zheng , Jemin Lee , Si-Hyeon Lee , Georges Kaddoum , Onur Günlü , Deniz Gündüz

We consider games played on the transition graph of concurrent programs running under the Total Store Order (TSO) weak memory model. Games are frequently used to model the interaction between a system and its environment, in this case…

Logic in Computer Science · Computer Science 2024-11-05 Stephan Spengler

In this paper, we address the caching problem in small cell networks from a game theoretic point of view. In particular, we formulate the caching problem as a many-to-many matching game between small base stations and service providers'…

Networking and Internet Architecture · Computer Science 2014-05-22 Kenza Hamidouche , Walid Saad , Mérouane Debbah

Fingerprinting is a technique in communication complexity in which two parties (Alice and Bob) with large data sets send short messages to a third party (a referee), who attempts to compute some function of the larger data sets. For the…

Quantum Physics · Physics 2016-09-08 J. Niel de Beaudrap

We consider a simple streaming game between two players Alice and Bob, which we call the mirror game. In this game, Alice and Bob take turns saying numbers belonging to the set $\{1, 2, \dots,2N\}$. A player loses if they repeat a number…

Computational Complexity · Computer Science 2017-10-10 Sumegha Garg , Jon Schneider

Suppose that a transmitter Alice potentially wishes to communicate with a receiver Bob over an adversarially jammed binary channel. An active adversary James eavesdrops on their communication over a binary symmetric channel (BSC(q)), and…

Information Theory · Computer Science 2021-06-25 Qiaosheng Zhang , Mayank Bakshi , Sidharth Jaggi

For the Internet-of-unmanned aerial vehicles (UAVs) some challenges in broadcasting and from new points of view are explored. In this paper, first, we investigate a single broadcast transceiver. From a control of noisy-channel viewpoint, we…

Information Theory · Computer Science 2022-01-07 Makan Zamanipour

In a variant of communication tasks, players cooperate in choosing their local strategies to compute a given task later, working separately. Utilizing quantum bits for communication and sharing entanglement between parties is a recognized…

Quantum Physics · Physics 2024-10-01 Ryszard Kukulski , Paulina Lewandowska , Karol Życzkowski

In collaborative goal-oriented settings, the participants are not only interested in achieving a successful outcome, but do also implicitly negotiate the effort they put into the interaction (by adapting to each other). In this work, we…

Computation and Language · Computer Science 2024-03-27 Philipp Sadler , Sherzod Hakimov , David Schlangen

This paper develops a game-theoretic framework for the design and analysis of a new class of incentive schemes called intervention schemes. We formulate intervention games, propose a solution concept of intervention equilibrium, and prove…

Computer Science and Game Theory · Computer Science 2015-03-17 Jaeok Park , Mihaela van der Schaar

We consider games played on the transtion graph of concurrent programs running under the Total Store Order (TSO) weak memory model. Games are frequently used to model the interaction between a system and its environment, in this case…

Computer Science and Game Theory · Computer Science 2024-06-05 Stephan Spengler

Nowadays, mobile users have a vast number of applications and services at their disposal. Each of these might impose some privacy threats on users' "Personally Identifiable Information" (PII). Location privacy is a crucial part of PII, and…

Computer Science and Game Theory · Computer Science 2016-01-05 Emmanouil Panaousis , Aron Laszka , Johannes Pohl , Andreas Noack , Tansu Alpcan