Related papers: Security Through Entertainment: Experiences Using …
Pointer-chasing is a central problem in two-party communication complexity: given input size $n$ and a parameter $k$, the two players Alice and Bob are given functions $N_A, N_B: [n] \rightarrow [n]$, respectively, and their goal is to…
As Augmented Reality (AR) devices become more prevalent and commercially viable, the need for quick, efficient, and secure schemes for pairing these devices has become more pressing. Current methods to securely exchange holograms require…
Mirror games were invented by Garg and Schnieder (ITCS 2019). Alice and Bob take turns (with Alice playing first) in declaring numbers from the set {1,2, ...2n}. If a player picks a number that was previously played, that player loses and…
With recent developments of wireless communication technologies, malicious users can use them to commit crimes or launch terror attacks, thus imposing new threats on the public security. To quickly respond to defend these attacks,…
We study distributed user association in 5G and beyond millimeter-wave enabled heterogeneous networks using matching theory. We propose a novel and efficient distributed matching game, called early acceptance (EA), which allows users to…
Lewis signaling games are a class of simple communication games for simulating the emergence of language. In these games, two agents must agree on a communication protocol in order to solve a cooperative task. Previous work has shown that…
The deployment of small cell networks is seen as a major feature of the next generation of wireless networks. In this paper, a novel approach for cell association in small cell networks is proposed. The proposed approach exploits new types…
The merging of human intelligence and artificial intelligence has long been a subject of interest in both science fiction and academia. In this paper, we introduce a novel concept in Human-AI interaction called Symbiotic Artificial…
While many games were designed for steganography and robust watermarking, few focused on reversible watermarking. We present a two-encoder game related to the rate-distortion optimization of content-adaptive reversible watermarking. In the…
Imagine that Alice and Bob, unable to communicate, are both given a 16-bit string such that the strings are either equal, or they differ in exactly 8 positions. Both parties are then supposed to output a 4-bit string in such a way that…
Small cell networks are seen as a promising technology for boosting the performance of future wireless networks. In this paper, we propose a novel context-aware user-cell association approach for small cell networks that exploits the…
With the advent of smart grid (SG) systems, electricity networks have been able to ensure greater efficiency and utility by interconnecting their grids through cloud-based technology. As SGs become increasingly complex, a wide range of…
To protect the systems exposed to the Internet against attacks, a security system with the capability to engage with the attacker is needed. There have been attempts to model the engagement/interactions between users, both benign and…
In this paper, we investigate joint information-theoretic security and covert communication on a network in the presence of a single transmitter (Alice), a friendly jammer, a single untrusted user, two legitimate users, and a single warden…
Fallback authentication is used to retrieve forgotten passwords. Security questions are one of the main techniques used to conduct fallback authentication. In this paper, we propose a serious game design that uses system-generated security…
We consider a setting in which a principal gets to choose which game from some given set is played by a group of agents. The principal would like to choose a game that favors one of the players, the social preferences of the players, or the…
Conversational AI has a fundamental flaw as a knowledge interface: sycophantic chatbots induce epistemic entrenchment and delusional belief spirals even in rational agents. We propose the problem does not stem from the AI model, rooted…
Multiplayer online gaming has witnessed an explosion in popularity over the past two decades. However, security issues continue to give rise to in-game cheating, deterring honest gameplay, detracting from user experience, and ultimately…
The goal of two-party cryptography is to enable two parties, Alice and Bob, to solve common tasks without the need for mutual trust. Examples of such tasks are private access to a database, and secure identification. Quantum communication…
In location-based services(LBSs), it is promising for users to crowdsource and share their Point-of-Interest(PoI) information with each other in a common cache to reduce query frequency and preserve location privacy. Yet most studies on…