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Related papers: A new bound for the cops and robbers problem

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We consider the game of Cops and Robber played on the Cartesian product of two trees. Assuming the players play perfectly, it is shown that if there are two cops in the game, then the length of the game (known as the 2-capture time of the…

Combinatorics · Mathematics 2010-11-02 Abbas Mehrabian

We establish a lower bound for the cop number of graphs of high girth in terms of the minimum degree, and more generally, in terms of a certain growth condition. We show, in particular, that the cop number of any graph with girth $g$ and…

Combinatorics · Mathematics 2020-05-25 Peter Bradshaw , Seyyed Aliasghar Hosseini , Bojan Mohar , Ladislav Stacho

We explore a variant of the game of Cops and Robber introduced by Bonato et al.~where the robber is invisible unless outside the common neighbourhood of the cops. The hyperopic cop number is analogous to the cop number and we investigate…

Combinatorics · Mathematics 2021-07-16 Nancy E. Clarke , Stephen Finbow , Margaret-Ellen Messinger , Amanda Porter

Cops and Robbers is a pursuit-evasion game played on graphs, of which many variants have been developed and studied. We introduce a variant of this game, "Sneaky-Active Cops and Robbers", where all cops and robber must move on their turn,…

Combinatorics · Mathematics 2026-03-16 Tien Chih , Laura Scull

We study the localization number of incidence graphs of designs. In the localization game played on a graph, the cops attempt to determine the location of an invisible robber via distance probes. The localization number of a graph $G$,…

Combinatorics · Mathematics 2020-05-27 Anthony Bonato , Melissa A. Huggan , Trent Marbach

The recently introduced variation of the game of cops and robber is played on geodesic spaces. In this paper we establish some general strategies for the players, in particular the generalized radial strategy and the covering space…

Metric Geometry · Mathematics 2022-11-07 Vesna Iršič , Bojan Mohar , Alexandra Wesolek

Pursuit-evasion games, such as the game of Revolutionaries and Spies, are a simplified model for network security. In the game we consider in this paper, a team of $r$ revolutionaries tries to hold an unguarded meeting consisting of $m$…

Combinatorics · Mathematics 2014-06-12 Dieter Mitsche , Pawel Pralat

We present two efficient algorithms that compute the optimal strategy for cop in the game of Cop v.s. Gambler where the gambler's strategy is not optimal but known to the cop. The first algorithm is analogous to Bellman-Ford algorithm for…

Combinatorics · Mathematics 2017-01-11 Shen-Fu Tsai

We discuss winning possibilities of players in various variants of cops and robber game played on large random graphs, a testbed for various kinds of network queries, search problems in particular. We explore the use of logic frameworks to…

Logic in Computer Science · Computer Science 2025-12-01 Sourav Chakraborty , Sujata Ghosh , Smiha Samanta

It is known that the cop number $c(G)$ of a connected graph $G$ can be bounded as a function of the genus of the graph $g(G)$. The best known bound, that $c(G) \leq \left\lfloor \frac{3 g(G)}{2}\right\rfloor + 3$, was given by Schr\"{o}der,…

Combinatorics · Mathematics 2019-11-06 Nathan Bowler , Joshua Erde , Florian Lehner , Max Pitz

We consider a new probabilistic graph searching game played on graphs, inspired by the familiar game of Cops and Robbers. In Zombies and Survivors, a set of zombies attempts to eat a lone survivor loose on a given graph. The zombies…

Discrete Mathematics · Computer Science 2015-03-31 Anthony Bonato , Dieter Mitsche , Xavier Pérez-Giménez , Paweł Prałat

We present an algorithm of time complexity $O(kn^{k+2})$ deciding whether a graph $G$ on $n$ vertices is $k$-copwin. The fastest algorithm thus far had time complexity $O(n^{2k+2})$.

Data Structures and Algorithms · Computer Science 2022-06-16 Jan Petr , Julien Portier , Leo Versteegen

Cops and Robbers games have been studied for the last few decades in computer science and mathematics. As in general pursuit evasion games, pursuers (cops) seek to capture evaders (robbers); however, players move in turn and are constrained…

Discrete Mathematics · Computer Science 2020-04-27 Frédéric Simard , Josée Desharnais , François Laviolette

We study the localization game on dense random graphs. In this game, a {\em cop} $x$ tries to locate a {\em robber} $y$ by asking for the graph distance of $y$ from every vertex in a sequence of sets $W_1,W_2,\ldots,W_\ell$. We prove high…

Combinatorics · Mathematics 2019-05-16 Andrzej Dudek , Alan Frieze , Wesley Pegden

We adapt the Gy\'{a}rf\'{a}s path argument to prove that $t-2$ cops can capture a robber, in at most $t-1$ moves, in the game of cops and robbers played in a graph that does not contain the $t$-vertex path as an induced subgraph.

Combinatorics · Mathematics 2019-03-06 Vaidy Sivaraman

"Zombies and Survivor" is a variant of the well-studied game of "Cops and Robber" where the zombies (cops) can only move closer to the survivor (robber). We consider the deterministic version of the game where a zombie can choose their path…

Combinatorics · Mathematics 2021-06-04 Valentin Bartier , Laurine Bénéteau , Marthe Bonamy , Hoang La , Jonathan Narboni

We show that the cop number of any graph on 18 or fewer vertices is at most 3. This answers a question posed by Andreae in 1986, as well as more recently by Baird et al. We also find all 3-cop-win graphs on 11 vertices, narrow down the…

Combinatorics · Mathematics 2025-10-29 Jérémie Turcotte , Samuel Yvon

We prove that the cop number of any $2K_2$-free graph is at most 2, proving a conjecture of Sivaraman and Testa. We also show that the upper bound of $3$ on the cop number of $2K_1+K_2$-free (co-diamond--free) graphs is best possible.

Combinatorics · Mathematics 2025-10-29 Jérémie Turcotte

A team of $r$ {\it revolutionaries} and a team of $s$ {\it spies} play a game on a graph $G$. Initially, revolutionaries and then spies take positions at vertices. In each subsequent round, each revolutionary may move to an adjacent vertex…

Combinatorics · Mathematics 2015-08-06 Daniel W. Cranston , Clifford D. Smyth , Douglas B. West

We study a two-person game played on graphs based on the widely studied chip-firing game. Players Max and Min alternately place chips on the vertices of a graph. When a vertex accumulates as many chips as its degree, it fires, sending one…

Combinatorics · Mathematics 2013-05-09 A. Bonato , W. Kinnersley , P. Pralat