Related papers: A Midsummer Knot's Dream
It is known that the number of biquandle colorings of a long virtual knot diagram, with a fixed color of the initial arc, is a knot invariant. In this paper we describe a more subtle invariant: a family of biquandle endomorphisms obtained…
A polynomial is presented that models a topological knot in a unique manner. It distinguishes all types of knots including the orientation and has a group theory interpretation. The topologies may be labeled via a number, which upon a base…
The stability of some spatial asymmeric games is discussed. Both linear and nonlinear asymptotic stability of asymmetric hawk-dove and prisoner's dilemma are studied. Telegraph reaction diffusion equations for the asymmetric spatial games…
We analyze different aspects of neural network predictions of knot invariants. First, we investigate the impact of different knot representations on the prediction of invariants and find that braid representations work in general the best.…
Coloring games are combinatorial games where the players alternate painting uncolored vertices of a graph one of $k > 0$ colors. Each different ruleset specifies that game's coloring constraints. This paper investigates six impartial…
We introduce the class of pay or play games, which captures scenarios in which each decision maker is faced with a choice between two actions: one with a fixed payoff and an- other with a payoff dependent on others' selected actions. This…
We study the computational complexity of distance games, a class of combinatorial games played on graphs. A move consists of colouring an uncoloured vertex subject to it not being at certain distances determined by two sets, D and S. D is…
There are many papers written on the Two Envelopes Problem that usually study some of its variations. In this paper we will study and compare the most significant variations of the problem. We will see the correct decisions for each player…
This manuscript introduces a new framework for the study of knots by exploring the neighborhood of knot embeddings in the space of simple open and closed curves in 3-space. The latter gives rise to a knotoid spectrum, which determines the…
We study the combinatorial two-player game Tron. We answer the extremal question on general graphs and also consider smaller graph classes. Bodlaender and Kloks conjectured in [2] PSPACE- completeness. We proof this conjecture.
In this article we discuss applications of neural networks to recognising knots and, in particular, to the unknotting problem. One of motivations for this study is to understand how neural networks work on the example of a problem for which…
Positional games are a branch of combinatorics, researching a variety of two-player games, ranging from popular recreational games such as Tic-Tac-Toe and Hex, to purely abstract games played on graphs and hypergraphs. It is closely…
We answer some questions concerning the so called sigma-game of Sutner. It is played on a graph where each vertex has a lamp, the light of which is toggled by pressing any vertex with an edge directed to the lamp. For example, we show that…
Poker is a family of card games that includes many variations. We hypothesize that most poker games can be solved as a pattern matching problem, and propose creating a strong poker playing system based on a unified poker representation. Our…
Two distinct knots are said to be friends if their complements, filled along the 0-slope, produce diffeomorphic 3-manifolds. In this article, we develop a practical algorithm, implemented using SnapPy and Regina, to search for a friend of a…
This paper discusses a generalization of virtual knot theory that we call multi-virtual knot theory. Multi-virtual knot theory uses a multiplicity of types of virtual crossings. As we will explain, this multiplicity is motivated by the way…
We consider the complexity properties of modern puzzle games, Hexiom, Cut the Rope and Back to Bed. The complexity of games plays an important role in the type of experience they provide to players. Back to Bed is shown to be PSPACE-Hard…
In a monotonic sequence game, two players alternately choose elements of a sequence from some fixed ordered set. The game ends when the resulting sequence contains either an ascending subsequence of length a or a descending one of length d.…
In an investigation of the applications of Combinatorial Game Theory to chess, we construct novel mutual Zugzwang positions, explain an otherwise mysterious pawn endgame from "A Guide to Chess Endings" (Euwe and Hooper), show positions…
This paper aims to develop a mathematical foundation to model knitting with graphs. We provide a precise definition for knit objects with a knot theoretic component and propose a simple undirected graph, a simple directed graph, and a…