Related papers: A Midsummer Knot's Dream
Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…
Many forcing notions obtained using the creature technology are naturally connected with certain integer games.
By resorting to the vector space structure of finite games, skew-symmetric games (SSGs) are proposed and investigated as a natural subspace of finite games. First of all, for two player games, it is shown that the skew-symmetric games form…
Changes in payoffs can transform Prisoner's Dilemma and other social dilemmas into harmonious win-win games. Using the Robinson-Goforth topology of 2x2 games, this paper analyzes how payoff swaps turn Prisoner's Dilemma into other games,…
This note, suitable for a lecture in an advanced undergraduate or basic graduate course on the economic theory of networks, exposits basic ideas of linear best-response games and their equilibria.
Often, a given selection game studied in the literature has a known dual game. In dual games, a winning strategy for a player in either game may be used to create a winning strategy for the opponent in the dual. For example, the Rothberger…
We introduce a one-person game that we call Padlock Solitaire which resembles the well-known clock solitaire card game. Analyzing variants of this game we obtain simple proofs of some classical results of combinatorics including ballot…
Each ruling of a Legendrian link can be naturally treated as a surface. For knots, the ruling is 2-graded if and only if the surface is orientable. For 2-graded rulings of homogeneous (in particular, alternating) knots, we prove that the…
In this paper, we introduce a new type of relation between knots called the descendant relation. One knot $H$ is a descendant of another knot $K$ if $H$ can be obtained from a minimal crossing diagram of $K$ by some number of crossing…
The region select game, introduced by Ayaka Shimizu, Akio Kawauchi and Kengo Kishimoto, is a game that is played on knot diagrams whose crossings are endowed with two colors. The game is based on the region crossing change moves that induce…
We introduce a two-player game, in which each player extends a given sequence by picking a free element in a domain D of the real line. The aim of the players is to control the parity of the number of transpositions necessary to put the…
Game theory is one of the key paradigms behind many scientific disciplines from biology to behavioral sciences to economics. In its evolutionary form and especially when the interacting agents are linked in a specific social network the…
We classify all knot diagrams of genus two and three, and give applications to positive, alternating and homogeneous knots, including a classification of achiral genus 2 alternating knots, slice or achiral 2-almost positive knots, a proof…
We introduce a new abstract graph game, Swap Planarity, where the goal is to reach a state without edge intersections and a move consists of swapping the locations of two vertices connected by an edge. We analyze this puzzle game using…
Fog of War chess is a popular variant of classical chess, in which both players have only partial information about the position of the opponent's pieces. This study provides the first theoretical analysis of endgames in Fog of War chess.…
Here, we present a variant of the sliding coins game. Two coins are placed on distinct squares of a semi-infinite linear board with squares numbered $0, 1, 2, dots, $. Two players take turns and move a coin to a lower unoccupied square.…
Our paper explores the game theoretic value of the 7-in-a-row game. We reduce the problem to solving a finite board game, which we target using Proof Number Search. We present a number of heuristic improvements to Proof Number Search and…
We explain a highly efficient algorithm for playing the simplest type of dots and boxes endgame optimally (by which we mean "in such a way so as to maximise the number of boxes that you take"). The algorithm is sufficiently simple that it…
Individuals, or organizations, cooperate with or compete against one another in a wide range of practical situations. Such strategic interactions are often modeled as games played on networks, where an individual's payoff depends not only…
We design games for truly concurrent bisimilarities, including strongly truly concurrent bisimilarities and branching truly concurrent bisimilarities, such as pomset bisimilarities, step bisimilarities, history-preserving bisimilarities and…