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The integration of multiple viewpoints became an increasingly popular approach to deal with agent-based simulations. Despite their disparities, recent approaches successfully manage to run such multi-level simulations. Yet, are they doing…

Multiagent Systems · Computer Science 2017-03-08 Gildas Morvan , Yoann Kubera

Binary multirelations can model alternating nondeterminism, for instance, in games or nondeterministically evolving systems interacting with an environment. Such systems can show partial or total functional behaviour at both levels of…

Logic in Computer Science · Computer Science 2023-06-16 Hitoshi Furusawa , Walter Guttmann , Georg Struth

By resorting to the vector space structure of finite games, skew-symmetric games (SSGs) are proposed and investigated as a natural subspace of finite games. First of all, for two player games, it is shown that the skew-symmetric games form…

Computer Science and Game Theory · Computer Science 2017-12-11 Yaqi Hao , Daizhan Cheng

In this paper, we introduce an agent-based representation of games, in order to propose a compact representation for multi-party games in game theory. Our method is inspired by concepts in process theory and process algebra. In addition, we…

Computer Science and Game Theory · Computer Science 2021-10-28 Omid Gheibi , Rasoul Ramezanian

Coordination games have been of interest to game theorists, economists, and ecologists for many years to study such problems as the emergence of local conventions and the evolution of cooperative behavior. Approaches for understanding the…

Computer Science and Game Theory · Computer Science 2025-07-09 John S. McAlister , Nina H. Fefferman

Geuvers and Jacobs (LMCS 2021) formulated the notion of apartness relation on state-based systems modelled as coalgebras. In this context apartness is formally dual to bisimilarity, and gives an explicit proof system for showing that…

Logic in Computer Science · Computer Science 2024-11-06 Jurriaan Rot , Sebastian Junges , Harsh Beohar

In this tutorial, I will discuss the details about how Probabilistic Latent Semantic Analysis (PLSA) is formalized and how different learning algorithms are proposed to learn the model.

Machine Learning · Statistics 2012-12-24 Liangjie Hong

A mathematical model for behavioral changes by pair interactions (i.e. due to direct contact) of individuals is developed. Three kinds of pair interactions can be distinguished: Imitative processes, avoidance processes, and compromising…

Statistical Mechanics · Physics 2007-05-23 Dirk Helbing

This article deals with classes of antagonistic games with two players. A game is specified in terms of two `hostile' stochastic processes representing mutual attacks upon random times exerting casualties of random magnitudes. The game ends…

Probability · Mathematics 2019-01-23 J. H. Dshalalow , K. Iwezulu , R. T. White

We introduce the class of pay or play games, which captures scenarios in which each decision maker is faced with a choice between two actions: one with a fixed payoff and an- other with a payoff dependent on others' selected actions. This…

Computer Science and Game Theory · Computer Science 2013-09-27 Sigal Oren , Michael Schapira , Moshe Tennenholtz

Continuous first-order logic is used to apply model-theoretic analysis to analytic structures (e.g. Hilbert spaces, Banach spaces, probability spaces, etc.). Classical computable model theory is used to examine the algorithmic structure of…

Logic · Mathematics 2008-06-04 Wesley Calvert

Positional games are a branch of combinatorics, researching a variety of two-player games, ranging from popular recreational games such as Tic-Tac-Toe and Hex, to purely abstract games played on graphs and hypergraphs. It is closely…

Combinatorics · Mathematics 2014-04-11 Michael Krivelevich

Game theory provides an effective way to model strategic interactions among rational agents. In the context of formal verification, these ideas can be used to produce guarantees on the correctness of multi-agent systems, with a diverse…

Computer Science and Game Theory · Computer Science 2024-11-11 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

Using formal tools in computer science to describe games is an interesting problem. We give games, exactly two person games, an axiomatic foundation based on the process algebra ACP (Algebra of Communicating Process). A fresh operator…

Logic in Computer Science · Computer Science 2019-05-09 Yong Wang

We discuss similarities and differences between systems of interacting players maximizing their individual payoffs and particles minimizing their interaction energy. Long-run behavior of stochastic dynamics of spatial games with multiple…

Statistical Mechanics · Physics 2009-11-10 Jacek Miekisz

We show how to add and eliminate binary preference on plays in Alternating-time Temporal Logic (ATL) with strategy contexts on Concurrent Game Models (CGMs) by means of a translation which preserves satisfaction in models where…

Logic in Computer Science · Computer Science 2026-02-12 Dimitar P. Guelev

Hyperproperties generalize traditional trace properties by relating multiple execution traces rather than reasoning about individual runs in isolation. They provide a unified way to express important requirements such as information flow…

Logic in Computer Science · Computer Science 2025-10-07 Raven Beutner , Bernd Finkbeiner

Human languages have evolved to be structured through repeated language learning and use. These processes introduce biases that operate during language acquisition and shape linguistic systems toward communicative efficiency. In this paper,…

Computation and Language · Computer Science 2024-12-16 Tom Kouwenhoven , Max Peeperkorn , Tessa Verhoef

In this paper we introduce the idea of probability in the definition of Sequential Dynamical Systems, thus obtaining a new concept, Probabilistic Sequential System. The introduction of a probabilistic structure on Sequential Dynamical…

Dynamical Systems · Mathematics 2007-05-23 Maria A. Avino-Diaz

A cellular game is a dynamical system in which cells, placed in some discrete structure, are regarded as playing a game with their immediate neighbors. Individual strategies may be either deterministic or stochastic. Strategy success is…

adap-org · Physics 2008-02-03 Lenore Levine
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