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We consider graph games of infinite duration with winning conditions in parameterized linear temporal logic, where the temporal operators are equipped with variables for time bounds. In model checking such specifications were introduced as…

Computer Science and Game Theory · Computer Science 2011-06-08 Martin Zimmermann

Weak bisimulations are typically used in process algebras where silent steps are used to abstract from internal behaviours. They facilitate relating implementations to specifications. When an implementation fails to conform to its…

Logic in Computer Science · Computer Science 2023-06-22 David De Frutos Escrig , Jeroen J. A. Keiren , Tim A. C. Willemse

The Naming Game has been studied to explore the role of self-organization in the development and negotiation of linguistic conventions. In this paper, we define an automata networks approach to the Naming Game. Two problems are faced: (1)…

Computation and Language · Computer Science 2016-04-08 Javier Vera , Pedro Montealegre , Eric Goles

A model checking computation checks whether a given logical sentence is true in a given finite structure. Provenance analysis abstracts from such a computation mathematical information on how the result depends on the atomic data that…

Logic in Computer Science · Computer Science 2020-10-21 Erich Grädel , Val Tannen

Reinforcement-based learning dynamics may exhibit several limitations when applied in a distributed setup. In (repeatedly-played) multi-player/action strategic-form games, and when each player applies an independent copy of the learning…

Computer Science and Game Theory · Computer Science 2025-11-25 Georgios C. Chasparis

Probabilistic applicative bisimulation is a recently introduced coinductive methodology for program equivalence in a probabilistic, higher-order, setting. In this paper, the technique is applied to a typed, call-by-value, lambda-calculus.…

Logic in Computer Science · Computer Science 2014-01-30 Raphaelle Crubille , Ugo Dal Lago

Observable games are game situations that reach one of possibly many Nash equilibria. Before an instance of the game starts, an external observer does not know, a priori, what is the exact profile of actions that will occur; thus, he…

Computer Science and Game Theory · Computer Science 2022-01-04 Sandro Preto , Eduardo Fermé , Marcelo Finger

This paper presents an investigation on the structure of conditional events and on the probability measures which arise naturally in this context. In particular we introduce a construction which defines a (finite) {\em Boolean algebra of…

Logic · Mathematics 2020-06-11 Tommaso Flaminio , Lluis Godo , Hykel Hosni

Parity games play a central role in model checking and satisfiability checking. Solving parity games is computationally expensive, among others due to the size of the games, which, for model checking problems, can easily contain $10^9$…

Logic in Computer Science · Computer Science 2016-03-22 S. Cranen , J. J. A. Keiren , T. A. C. Willemse

The game-theoretic risk management framework put forth in the precursor work "Towards a Theory of Games with Payoffs that are Probability-Distributions" (arXiv:1506.07368 [q-fin.EC]) is herein extended by algorithmic details on how to…

General Economics · Economics 2020-04-10 Stefan Rass

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

Logic in Computer Science · Computer Science 2021-01-05 Paul Riggins , David McPherson

The overall aim of our research is to develop techniques to reason about the equilibrium properties of multi-agent systems. We model multi-agent systems as concurrent games, in which each player is a process that is assumed to act…

Logic in Computer Science · Computer Science 2020-08-14 Julian Gutierrez , Aniello Murano , Giuseppe Perelli , Sasha Rubin , Thomas Steeples , Michael Wooldridge

We generalize the classical probability frame by adopting a wider family of random variables that includes nondeterministic ones. The frame that emerges is known to host a ''classical'' extension of quantum mechanics. We discuss the notion…

Quantum Physics · Physics 2007-05-23 E. G. Beltrametti , S. Bugajski

A new class of stochastic variables, governed by a specifice set of rules, is introduced. These rules force them to loose some properties usually assumed for this kind of variables. We demonstrate that stochastic processes driven by these…

Quantum Physics · Physics 2007-05-23 J. M. A. Figueiredo

We propose a game-theoretic framework that incorporates both incomplete information and general ambiguity attitudes on factors external to all players. Our starting point is players' preferences on payoff-distribution vectors, essentially…

Economics · Quantitative Finance 2017-04-04 Jian Yang

Game-theoretic probability uses the structure of gambles to define a concept like probability, but which is more flexible and robust. We show that results in game-theoretic probability can be thought of as minimax theorems for specific…

Probability · Mathematics 2025-12-25 Rafael Frongillo

We focus on a family of one-dimensional probabilistic cellular automata with memory two: the dynamics is such that the value of a given cell at time $t+1$ is drawn according to a distribution which is a function of the states of its two…

Probability · Mathematics 2017-10-17 Jérôme Casse , Irène Marcovici

We introduce operational semantics into games. And based on the operational semantics, we establish a full algebra of games, including basic algebra of games, algebra of concurrent games, recursion and abstraction. The algebra can be used…

Logic in Computer Science · Computer Science 2019-09-04 Yong Wang

We consider qualitative simulation involving a finite set of qualitative relations in presence of complete knowledge about their interrelationship. We show how it can be naturally captured by means of constraints expressed in temporal logic…

Artificial Intelligence · Computer Science 2007-05-23 Krzysztof R. Apt , Sebastian Brand

Procedures of the short-term predictions for processes in general 2-person differential interactive games are proposed. Their effectiveness is discussed.

History and Overview · Mathematics 2007-05-23 Denis V. Juriev
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