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In the distributional Twenty Questions game, Bob chooses a number $x$ from $1$ to $n$ according to a distribution $\mu$, and Alice (who knows $\mu$) attempts to identify $x$ using Yes/No questions, which Bob answers truthfully. Her goal is…

Discrete Mathematics · Computer Science 2024-03-20 Yuval Filmus , Idan Mehalel

Twenty questions is a widely popular verbal game. In recent years, many computerized versions of this game have been developed in which a user thinks of an entity and a computer attempts to guess this entity by asking a series of…

Computation and Language · Computer Science 2023-01-23 Parth Parikh , Anisha Gupta

Discuss several tricks for solving twenty question problems which in this paper is depicted as a guessing game. Player tries to find a ball in twenty boxes by asking as few questions as possible, and these questions are answered by only…

Information Theory · Computer Science 2009-06-17 Barco You

A basic combinatorial interpretation of Shannon's entropy function is via the "20 questions" game. This cooperative game is played by two players, Alice and Bob: Alice picks a distribution $\pi$ over the numbers $\{1,\ldots,n\}$, and…

Discrete Mathematics · Computer Science 2017-04-26 Yuval Dagan , Yuval Filmus , Ariel Gabizon , Shay Moran

Efficient optimal prefix coding has long been accomplished via the Huffman algorithm. However, there is still room for improvement and exploration regarding variants of the Huffman problem. Length-limited Huffman coding, useful for many…

Information Theory · Computer Science 2007-07-13 Michael B. Baer

`Twenty questions' is a guessing game played by two players: Bob thinks of an integer between $1$ and $n$, and Alice's goal is to recover it using a minimal number of Yes/No questions. Shannon's entropy has a natural interpretation in this…

Data Structures and Algorithms · Computer Science 2018-11-07 Yuval Dagan , Yuval Filmus , Daniel Kane , Shay Moran

Ulam asked for the maximum number of questions required to determine an integer between one and one million by asking questions whose answer is `Yes' or `No' and where one untruthful answer is allowed. Pelc showed that the number of…

Combinatorics · Mathematics 2007-05-23 Deryk Osthus , Rachel Watkinson

We solve two long-standing open problems on word equations. Firstly, we prove that a one-variable word equation with constants has either at most three or an infinite number of solutions. The existence of such a bound had been conjectured,…

Combinatorics · Mathematics 2018-05-25 Dirk Nowotka , Aleksi Saarela

In a parallel with the 20 questions game, we present a method to determine whether two large language models (LLMs), placed in a black-box context, are the same or not. The goal is to use a small set of (benign) binary questions, typically…

Computation and Language · Computer Science 2024-09-17 Gurvan Richardeau , Erwan Le Merrer , Camilla Penzo , Gilles Tredan

This paper provides sufficient conditions for the existence of solutions for two-person zero-sum games with inf/sup-compact payoff functions and with possibly noncompact decision sets for both players. Payoff functions may be unbounded, and…

Optimization and Control · Mathematics 2021-12-22 Eugene A. Feinberg , Pavlo O. Kasyanov , Michael Z. Zgurovsky

We establish several strong equivalences of synchronous non-local games, in the sense that the corresponding game algebras are $*$-isomorphic. We first show that the game algebra of any synchronous game on $n$ inputs and $k$ outputs is…

Quantum Physics · Physics 2021-09-13 Samuel J. Harris

Several variations of hat guessing games have been popularly discussed in recreational mathematics. In a typical hat guessing game, after initially coordinating a strategy, each of $n$ players is assigned a hat from a given color set.…

Combinatorics · Mathematics 2011-01-20 Tengyu Ma , Xiaoming Sun , Huacheng Yu

Satisfiability solving has been used to tackle a range of long-standing open math problems in recent years. We add another success by solving a geometry problem that originated a century ago. In the 1930s, Esther Klein's exploration of…

Computational Geometry · Computer Science 2024-03-04 Marijn J. H. Heule , Manfred Scheucher

We study a game in which one keeps flipping a coin until a given finite string of heads and tails occurs. We find the expected number of coin flips to end the game when the ending string consists of at most four maximal runs of heads or…

Combinatorics · Mathematics 2025-01-31 Jia Huang

20 Questions (20Q) is a two-player game. One player is the answerer, and the other is a questioner. The answerer chooses an entity from a specified domain and does not reveal this to the other player. The questioner can ask at most 20…

Information Retrieval · Computer Science 2019-11-14 Alvin Dey , Harsh Kumar Jain , Vikash Kumar Pandey , Tanmoy Chakraborty

A query game is a pair of a set $Q$ of queries and a set $\mathcal{F}$ of functions, or codewords $f:Q\rightarrow \mathbb{Z}.$ We think of this as a two-player game. One player, Codemaker, picks a hidden codeword $f\in \mathcal{F}$. The…

Combinatorics · Mathematics 2023-07-11 Anders Martinsson

The game of Hangman is a classical asymmetric two player game in which one player, the setter, chooses a secret word from a language, that the other player, the guesser, tries to discover through single letter matching queries, answered by…

Computational Complexity · Computer Science 2020-05-05 Jérémy Barbay , Bernardo Subercaseaux

Minority game is a model of heterogeneous players who think inductively. In this game, each player chooses one out of two alternatives every turn and those who end up in the minority side wins. It is instructive to extend the minority game…

Statistical Mechanics · Physics 2007-05-23 F. K. Chow , H. F. Chau

The following system of equations {x_1 \cdot x_1=x_2, x_2 \cdot x_2=x_3, 2^{2^{x_1}}=x_3, x_4 \cdot x_5=x_2, x_6 \cdot x_7=x_2} has exactly one solution in ({\mathbb N}\{0,1})^7, namely (2,4,16,2,2,2,2). Hypothesis 1 states that if a system…

Number Theory · Mathematics 2023-06-30 Apoloniusz Tyszka

Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, properness, strongness, and nonweakness. Further classify them into sixty-four classes in terms of finiteness (existence of a finite carrier)…

Computer Science and Game Theory · Computer Science 2011-07-05 Masahiro Kumabe , H. Reiju Mihara
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