Related papers: Twenty Questions Games Always End With Yes
The AB game is a two-player game, where the codemaker has to choose a secret code and the codebreaker has to guess it in as few questions as possible. It is a variant of the famous Mastermind game, with the only difference that all pegs in…
In a caching game introduced by Alpern et al., a Hider who can dig to a total fixed depth normalized to $1$ buries a fixed number of objects among $n$ discrete locations. A Searcher who can dig to a total depth of $h$ searches the locations…
The game of memory is played with a deck of n pairs of cards. The cards in each pair are identical. The deck is shuffled and the cards laid face down. A move consists of flipping over first one card then another. The cards are removed from…
A nondeterministic automaton is history-deterministic if its nondeterminism can be resolved by only considering the prefix of the word read so far. Due to their good compositional properties, history-deterministic automata are useful in…
In this paper we solve the three-player-game question. A three-player-game consists of a series of rounds. There are altogether three players. Two players participate in each round, at the end of the round the loser quits and the third…
The aim of this paper is to solve the "gift exchange" problem: you are one of n players, and there are n wrapped gifts on display; when your turn comes, you can either choose any of the remaining wrapped gifts, or you can "steal" a gift…
In this article, we look at a hat-guessing game, in which each player must guess the color of their own hat while only seeing the hats of the other players. We focus on the case of two hat colors and a countably infinite number of players.…
A solution concept that is a refinement of Nash equilibria selects for each finite game a nonempty collection of closed and connected subsets of Nash equilibria as solutions. We impose three axioms for such solution concepts. The axiom of…
Consider a well-shuffled deck of cards of $n$ different types where each type occurs $m$ times. In a complete feedback game, a player is asked to guess the top card from the deck. After each guess, the top card is revealed to the player and…
We investigate the following version of the well-known R\'enyi-Ulam game. Two players - the Questioner and the Responder - play against each other. The Responder thinks of a number from the set $\{1,\ldots,n\}$, and the Questioner has to…
An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by taking turns to perform a timed transition. Player Min wants to…
We consider a card guessing game with complete feedback. A ordered deck of n cards labeled 1 up to n is riffle-shuffled exactly one time. Then, the goal of the game is to maximize the number of correct guesses of the cards, where one after…
We prove that, for every integer $n \ge 2$, a finite or infinite countable group $G$ can be embedded into a 2-generated group $H$ in such a way that the solvability of quadratic equations of length at most $n$ is preserved, i.e., every…
Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…
We revisit the classic 'guess my number' game and extend it from its familiar binary form to representations in any integer base. For each base we derive formulas for the number of cards needed to identify a given integer and, conversely,…
We start with the well-known game below: Two players hold a sheet of paper to their forehead on which a positive integer is written. The numbers are consecutive and each player can only see the number of the other one. In each time step,…
Partial-monitoring games constitute a mathematical framework for sequential decision making problems with imperfect feedback: The learner repeatedly chooses an action, opponent responds with an outcome, and then the learner suffers a loss…
We consider various probabilistic games with piles for one player or two players. In each round of the game, a player randomly chooses to add $a$ or $b$ chips to his pile under the condition that $a$ and $b$ are not necessarily positive. If…
We prove that a class of superlinear indefinite problems with homogeneous Neumann boundary conditions admits an arbitrarily high number of positive solutions, provided that the parameters of the problem are adequately chosen. The…
We study the following game version of the generalized graph Tur\'an problem. For two fixed graphs F and H, two players, Max and Mini, alternately claim unclaimed edges of the complete graph Kn such that the graph G of the claimed edges…