Related papers: How to lose as little as possible
We consider the problem of private computation of approximate Heavy Hitters. Alice and Bob each hold a vector and, in the vector sum, they want to find the B largest values along with their indices. While the exact problem requires linear…
Computing the probability of a formula given the probabilities or weights associated with other formulas is a natural extension of logical inference to the probabilistic setting. Surprisingly, this problem has received little attention in…
We study the optimal auction design problem when bidders' preferences follow the maxmin expected utility model. We suppose that each bidder's set of priors consists of beliefs close to the seller's belief, where "closeness" is defined by a…
Consider many instances of an arbitrary quadripartite pure state of four quantum systems ABCD. Alice holds the AC part of each state, Bob holds B, while D represents all other parties correlated with ABC. Alice is required to redistribute…
A long-standing open problem in algorithmic game theory asks whether or not there is a polynomial time algorithm to compute a Nash equilibrium in a random bimatrix game. We study random win-lose games, where the entries of the $n\times n$…
We study the classic divide-and-choose method for equitably allocating divisible goods between two players who are rational, self-interested Bayesian agents. The players have additive values for the goods. The prior distributions on those…
Consider a two-player game repeated N times. Player 1 can choose between two styles (for interpretability, offensive and defensive), whereas Player 2 uses a single fixed style. Let X N\,:= \#wins -\#losses for Player 1 after N games, and…
Weak coin flipping is the cryptographic task where Alice and Bob remotely flip a coin but want opposite outcomes. This work studies this task in the device-independent regime where Alice and Bob neither trust each other, nor their quantum…
Multi-round competitions often double or triple the points awarded in the final round, calling it a bonus, to maximize spectators' excitement. In a two-player competition with $n$ rounds, we aim to derive the optimal bonus size to maximize…
Coin-flipping is a fundamental task in two-party cryptography where two remote mistrustful parties wish to generate a shared uniformly random bit. While quantum protocols promising near-perfect security exist for weak coin-flipping -- when…
We present an analysis of a coin-tossing problem posed by Daniel Litt which has generated some popular interest. We demonstrate a recursive identity which leads to relatively simple formulas for the excess number of wins for one player over…
We study computational aspects of three prominent voting rules that use approval ballots to elect multiple winners. These rules are satisfaction approval voting, proportional approval voting, and reweighted approval voting. We first show…
We introduce a natural variant of weighted voting games, which we refer to as k-Prize Weighted Voting Games. Such games consist of n players with weights, and k prizes, of possibly differing values. The players form coalitions, and the i-th…
We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is riffle-shuffled exactly one time. Given a value $p\in(0{,}1)\setminus\{\frac12\}$, the riffle shuffle is assumed to be…
Consider a collection of competing machine learning algorithms. Given their performance on a benchmark of datasets, we would like to identify the best performing algorithm. Specifically, which algorithm is most likely to rank highest on a…
In natural perception, different items (objects) in a scene are rarely equally relevant to the observer. The brain improves performance by directing attention to the most relevant items, for example the ones most likely to be probed. For a…
We prove two basic conjectures on the distribution of the smallest singular value of random n times n matrices with independent entries. Under minimal moment assumptions, we show that the smallest singular value is of order n^{-1/2}, which…
We describe the probability theory behind a casino game, blackjack, and the procedure to compute the optimal strategy for a deck of arbitrary cards and player's expected win given that he follows the optimal strategy. The exact blackjack…
In this paper we analyze the probability distributions associated with rolling (possibly unfair) dice infinitely often. Specifically, given a $q$-sided die, if $x_i\in\{0,\ldots,q-1\}$ denotes the outcome of the $i^{\text{th}}$ toss, then…
For matrix games we study how small nonzero probability must be used in optimal strategies. We show that for nxn win-lose-draw games (i.e. (-1,0,1) matrix games) nonzero probabilities smaller than n^{-O(n)} are never needed. We also…