Related papers: Point Location in Disconnected Planar Subdivisions
A data structure is presented for point location in connected planar subdivisions when the distribution of queries is known in advance. The data structure has an expected query time that is within a constant factor of optimal. More…
Let $\mathcal{S}$ be a connected planar polygonal subdivision with $n$ edges that we want to preprocess for point-location queries, and where we are given the probability $\gamma_i$ that the query point lies in a polygon $P_i$ of…
We study the point location problem in incremental (possibly disconnected) planar subdivisions, that is, dynamic subdivisions allowing insertions of edges and vertices only. Specifically, we present an $O(n\log n)$-space data structure for…
We study the point location problem on dynamic planar subdivisions that allows insertions and deletions of edges. In our problem, the underlying graph of a subdivision is not necessarily connected. We present a data structure of linear size…
We present self-adjusting data structures for answering point location queries in convex and connected subdivisions. Let $n$ be the number of vertices in a convex or connected subdivision. Our structures use $O(n)$ space. For any convex…
We propose a dynamic data structure for the distribution-sensitive point location problem. Suppose that there is a fixed query distribution in $\mathbb{R}^2$, and we are given an oracle that can return in $O(1)$ time the probability of a…
An arrangement of $n$ curves in the plane is given. The query is a point $q$ and the goal is to find the face of the arrangement that contains $q$. A data-structure for point-location, preprocesses the curves into a data structure of…
Over the last decade, there have been several data structures that, given a planar subdivision and a probability distribution over the plane, provide a way for answering point location queries that is fine-tuned for the distribution. All…
We consider preprocessing a set $S$ of $n$ points in convex position in the plane into a data structure supporting queries of the following form: given a point $q$ and a directed line $\ell$ in the plane, report the point of $S$ that is…
Let R^d -> A be a query problem over R^d for which there exists a data structure S that can compute P(q) in O(log n) time for any query point q in R^d. Let D be a probability measure over R^d representing a distribution of queries. We…
In this paper we describe a fully-dynamic data structure for the planar point location problem in the external memory model. Our data structure supports queries in $O(\log_B n(\log\log_B n)^3))$ I/Os and updates in $O(\log_B n(\log\log_B…
We present a major revamp of the point-location data structure for general two-dimensional subdivisions via randomized incremental construction, implemented in CGAL, the Computational Geometry Algorithms Library. We can now guarantee that…
We preprocess the input subdivision with $n$ points on the plane in $O(n\sqrt{\log n})$ time to facilitate point location in constant time. Previously the preprocessing time is $O(n\log n)$ and point location takes $O(\log n)$ time.
Given an $n$-vertex planar embedded digraph $G$ with non-negative edge weights and a face $f$ of $G$, Klein presented a data structure with $O(n\log n)$ space and preprocessing time which can answer any query $(u,v)$ for the shortest path…
There are several known data structures that answer distance queries between two arbitrary vertices in a planar graph. The tradeoff is among preprocessing time, storage space and query time. In this paper we present three data structures…
Given a planar map of $n$ segments in which we wish to efficiently locate points, we present the first randomized incremental construction of the well-known trapezoidal-map search-structure that only requires expected $O(n \log n)$…
Geometric data structures have been extensively studied in the regime where the dimension is much smaller than the number of input points. But in many scenarios in Machine Learning, the dimension can be much higher than the number of points…
Motivated by the desire to cope with data imprecision, we study methods for taking advantage of preliminary information about point sets in order to speed up the computation of certain structures associated with them. In particular, we…
For a fixed virtual scene (=collection of simplices) S and given observer position p, how many elements of S are weakly visible (i.e. not fully occluded by others) from p? The present work explores the trade-off between query time and…
We propose to design data structures called succinct geometric indexes of negligible space (more precisely, o(n) bits) that, by taking advantage of the n points in the data set permuted and stored elsewhere as a sequence, to support…