English

Odds-On Trees

Computational Geometry 2010-02-08 v1 Data Structures and Algorithms

Abstract

Let R^d -> A be a query problem over R^d for which there exists a data structure S that can compute P(q) in O(log n) time for any query point q in R^d. Let D be a probability measure over R^d representing a distribution of queries. We describe a data structure called the odds-on tree, of size O(n^\epsilon) that can be used as a filter that quickly computes P(q) for some query values q in R^d and relies on S for the remaining queries. With an odds-on tree, the expected query time for a point drawn according to D is O(H*+1), where H* is a lower-bound on the expected cost of any linear decision tree that solves P. Odds-on trees have a number of applications, including distribution-sensitive data structures for point location in 2-d, point-in-polytope testing in d dimensions, ray shooting in simple polygons, ray shooting in polytopes, nearest-neighbour queries in R^d, point-location in arrangements of hyperplanes in R^d, and many other geometric searching problems that can be solved in the linear-decision tree model. A standard lifting technique extends these results to algebraic decision trees of constant degree. A slightly different version of odds-on trees yields similar results for orthogonal searching problems that can be solved in the comparison tree model.

Keywords

Cite

@article{arxiv.1002.1092,
  title  = {Odds-On Trees},
  author = {Prosenjit Bose and Luc Devroye and Karim Douieb and Vida Dujmovic and James King and Pat Morin},
  journal= {arXiv preprint arXiv:1002.1092},
  year   = {2010}
}

Comments

19 pages, 0 figures

R2 v1 2026-06-21T14:43:35.528Z