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With new catalogues arriving such as the Gaia DR1, containing more than a billion objects, new methods of handling and visualizing these data volumes are needed. In visualization, one problem is that the number of datapoints can become so…
Cosmological $N$-body simulations play a vital role in studying models for the evolution of the Universe. To compare to observations and make a scientific inference, statistic analysis on large simulation datasets, e.g., finding halos,…
Astronomical datasets are growing in size and diversity, posing severe technical problems. At the same time scientific goals increasingly require the analysis of very large amounts of data, and data from multiple archives. The Virtual…
In this research note, we present 3DMAP-VR,(3-Dimensional Modeling of Astrophysical Phenomena in Virtual Reality), a project aimed at visualizing 3D MHD models of astrophysical simulations, using virtual reality sets of equipment. The…
Petabyte-scale data volumes are generated by observations and simulations in modern astronomy and astrophysics. Storage, access, and data analysis are significantly hampered by such data volumes and are leading to the development of a new…
In this paper we show how advanced visualization tools can help the researcher in investigating and extracting information from data. The focus is on VisIVO, a novel open source graphics application, which blends high performance…
Astronomy began as a visual science, first through careful observations of the sky using either an eyepiece or the naked eye, then on to the preservation of those images with photographic media and finally the digital encoding of that…
The increasing complexity and scale of scientific datasets demand advanced tools for efficient discovery and exploration. Traditional search systems often fall short in addressing the multidimensional nature of data and their intricate…
3D printing presents an attractive alternative to visual representation of physical datasets such as astronomical images that can be used for research, outreach or teaching purposes, and is especially relevant to people with a visual…
Modern GPUs come with dedicated hardware to perform ray/triangle intersections and bounding volume hierarchy (BVH) traversal. While the primary use case for this hardware is photorealistic 3D computer graphics, with careful algorithm design…
3D Gaussian Splatting represents a breakthrough in the field of novel view synthesis. It establishes Gaussians as core rendering primitives for highly accurate real-world environment reconstruction. Recent advances have drastically…
We have entered the era of large multidimensional datasets represented by increasingly complex data structures. Current tools for scientific visualization are not optimized to efficiently and intuitively create cinematic production quality,…
Astronomy produces extremely large data sets from ground-based telescopes, space missions, and simulation. The volume and complexity of these rich data sets require new approaches and advanced tools to understand the information contained…
Astronomical spectra, which encode rich astrophysical and chemical information, are fundamental to understanding celestial objects and universal laws. The advent of large-scale spectroscopic surveys, generating tens of millions of spectra,…
Sky surveys represent a fundamental data basis for astronomy. We use them to map in a systematic way the universe and its constituents, and to discover new types of objects or phenomena. We review the subject, with an emphasis on the…
Modern graphics processing units (GPUs) are inexpensive commodity hardware that offer Tflop/s theoretical computing capacity. GPUs are well suited to many compute-intensive tasks including digital signal processing. We describe the…
The demand for mobile robots has rapidly increased in recent years due to the flexibility and high variety of application fields comparing to static robots. To deal with complex tasks such as navigation, they work with high amounts of…
This study advances real-time volumetric cloud rendering in Computer Graphics (CG) by developing a specialized shader in Unreal Engine (UE), focusing on realistic cloud modeling and lighting. By leveraging ray-casting-based lighting…
With the rapid advancements in observational technologies and the widespread implementation of large-scale sky surveys, diverse electromagnetic wave data (e.g., optical and infrared) and non-electromagnetic wave data (e.g., gravitational…
In this paper, we propose UniGS, a unified map representation and differentiable framework for high-fidelity multimodal 3D reconstruction based on 3D Gaussian Splatting. Our framework integrates a CUDA-accelerated rasterization pipeline…