Related papers: GPU-Based Volume Rendering of Noisy Multi-Spectral…
Differentiable volumetric rendering is a powerful paradigm for 3D reconstruction and novel view synthesis. However, standard volume rendering approaches struggle with degenerate geometries in the case of limited viewpoint diversity, a…
3DGS is an emerging and increasingly popular technology in the field of novel view synthesis. Its highly realistic rendering quality and real-time rendering capabilities make it promising for various applications. However, when applied to…
High-resolution volumetric imaging techniques, such as X-ray tomography and advanced microscopy, generate increasingly large datasets that challenge existing tools for efficient processing, segmentation, and interactive exploration. This…
Most tools for astrophysical research was centered on visual display. Even after some studies shows that the use of sound could help the data analysis, and on the other hand generate more accessibility. This fact motivates the creation of a…
Rotation measure (RM) synthesis is a widely used polarization processing algorithm for reconstructing polarized structures along the line of sight. Performing RM synthesis on large datasets produced by telescopes like LOFAR can be…
Rapid visualization of large-scale spatial vector data is a long-standing challenge in Geographic Information Science. In existing methods, the computation overheads grow rapidly with data volumes, leading to the incapability of providing…
We present a multi-GPU extension of the 3D Gaussian Splatting (3D-GS) pipeline for scientific visualization. Building on previous work that demonstrated high-fidelity isosurface reconstruction using Gaussian primitives, we incorporate a…
Astronomical data generally consists of 2 or more high-resolution axes, e.g., X,Y position on the sky or wavelength and position-along-one-axis (long-slit spectrometer). Analyzing these multi-dimension observations requires combining 3D…
This paper presents, to the author's knowledge, the first graphics processing unit (GPU) accelerated program that solves the evolution of interacting scalar fields in an expanding universe. We present the implementation in NVIDIA's Compute…
We present a novel RGB-D mapping system for generating 3D maps over spatially extended regions with higher resolution than current methods using multiple, dynamically placed mapping volumes. Our method takes in RGB-D frames and dynamically…
Whether aimed for the study of the planetary systems, the distribution of the stars in the galaxies or the formation of the large-scale structures in the Universe, the sizes of numerical simulations are becoming increasingly important in…
The era of data-intensive astronomy is being ushered in with the increasing size and complexity of observational data across wavelength and time domains, the development of algorithms to extract information from this complexity, and the…
As observational datasets become larger and more complex, so too are the questions being asked of these data. Data simulations, i.e., synthetic data with properties (pixelization, noise, PSF, artifacts, etc.) akin to real data, are…
PyRadiomics-cuda is a GPU-accelerated extension of the PyRadiomics library, designed to address the computational challenges of extracting three-dimensional shape features from medical images. By offloading key geometric computations to GPU…
Adaptive Mesh Refinement (AMR) is becoming a prevalent data representation for scientific visualization. Resulting from large fluid mechanics simulations, the data is usually cell centric, imposing a number of challenges for high quality…
The field of sonification, using of non-speech audio for data analysis, is already established in space sciences. Meetings like "The audible Universe" focus on sonification tools applied in astronomy to represent complex data like nebulae…
Geospatial sensor data is essential for modern defense and security, offering indispensable 3D information for situational awareness. This data, gathered from sources like lidar sensors and optical cameras, allows for the creation of…
We present a light and fast, public available, ray-tracer {\tt Splotch} software tool which supports the effective visualization of cosmological simulations data. We describe the algorithm it relies on, which is designed in order to deal…
Volumetric rendering has become central to modern novel view synthesis methods, which use differentiable rendering to optimize 3D scene representations directly from observed views. While many recent works build on NeRF or 3D Gaussians, we…
3D scene reconstruction and rendering are core tasks in computer vision, with applications spanning industrial monitoring, robotics, and autonomous driving. Recent advances in 3D Gaussian Splatting (GS) and its variants have achieved…