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Related papers: Games for width parameters and monotonicity

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A graph class is monotone if it is closed under taking subgraphs. It is known that a monotone class defined by finitely many obstructions has bounded treewidth if and only if one of the obstructions is a so-called tripod, that is, a…

In this article we study the treewidth of the \emph{display graph}, an auxiliary graph structure obtained from the fusion of phylogenetic (i.e., evolutionary) trees at their leaves. Earlier work has shown that the treewidth of the display…

Discrete Mathematics · Computer Science 2017-04-03 Steven Kelk , Georgios Stamoulis , Taoyang Wu

We consider the problem of finding a subgraph of a given graph which minimizes the sum of given functions at vertices evaluated at their subgraph degrees. While the problem is NP-hard already when all functions are the same, we show that it…

Combinatorics · Mathematics 2023-05-30 Shmuel Onn

A set of n boxes, located on the vertices of a hypergraph G, contain known but different rewards. A Searcher opens all the boxes in some hyperedge of G with the objective of collecting the maximum possible total reward. Some of the boxes,…

Optimization and Control · Mathematics 2020-01-14 Thomas Lidbetter , Kyle Lin

This paper addresses the crucial question of solution uniqueness in stationary first-order Mean-Field Games (MFGs). Despite well-established existence results, establishing uniqueness, particularly for weaker solutions in the sense of…

Analysis of PDEs · Mathematics 2025-02-28 Rita Ferreira , Diogo Gomes , Vardan Voskanyan

Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…

Logic in Computer Science · Computer Science 2018-05-01 Stephane Le Roux

MAP is the problem of finding a most probable instantiation of a set of variables in a Bayesian network given some evidence. Unlike computing posterior probabilities, or MPE (a special case of MAP), the time and space complexity of…

Artificial Intelligence · Computer Science 2012-12-12 James D. Park , Adnan Darwiche

Capacitated network bargaining games are popular combinatorial games that involve the structure of matchings in graphs. We show that it is always possible to stabilize unit-weight instances of this problem (that is, ensure that they admit a…

Discrete Mathematics · Computer Science 2024-09-05 Laura Sanità , Lucy Verberk

Proof-Number Search is a best-first search algorithm with many successful applications, especially in game solving. As large-scale computing clusters become increasingly accessible, parallelization is a natural way to accelerate…

Artificial Intelligence · Computer Science 2026-02-10 Tomáš Čížek , Martin Balko , Martin Schmid

In this paper we propose two new monotonicity conditions that could serve as sufficient conditions for uniqueness of Nash equilibria in mean field games. In this study we aim for $unconditional\ uniqueness$ that is independent of the length…

Analysis of PDEs · Mathematics 2023-07-24 P. Jameson Graber , Alpár R. Mészáros

An independent set game is a cooperative game defined on graphs and dealing with profit-sharing in maximum independent set problems. A population monotonic allocation scheme is a rule specifying how to share the profit of each coalition…

Computer Science and Game Theory · Computer Science 2022-07-12 Libing Wang , Han Xiao , Donglei Du , Dachuan Xu

We consider a team formation setting where agents have varying levels of expertise in a global set of required skills, and teams are ranked with respect to how well the expertise of teammates complement each other. We model this setting as…

Computer Science and Game Theory · Computer Science 2020-11-04 Bugra Caskurlu , Fatih Erdem Kizilkaya , Berkehan Ozen

Linear rank-width is a linearized variation of rank-width, and it is deeply related to matroid path-width. In this paper, we show that the linear rank-width of every $n$-vertex distance-hereditary graph, equivalently a graph of rank-width…

Combinatorics · Mathematics 2015-08-24 Isolde Adler , Mamadou Moustapha Kanté , O-joung Kwon

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

Computational Complexity · Computer Science 2012-02-06 Nathanaël Fijalkow , Florian Horn

As an extension of a classical tree-partition problem, we consider decompositions of graphs into edge-disjoint (rooted-)trees with an additional matroid constraint. Specifically, suppose we are given a graph $G=(V,E)$, a multiset…

Combinatorics · Mathematics 2011-09-06 Naoki Katoh , Shin-ichi Tanigawa

We study stochastic differential games with $N$ players, where interactions are determined by sequences of graphs in which the number of neighbours of each node remains bounded as $N$ grows, such as chain graphs or lattices. Our main goal…

Analysis of PDEs · Mathematics 2026-05-01 Marco Cirant , Davide Francesco Redaelli

This paper develops a measure for bounding the performance of AND/OR search algorithms for solving a variety of queries over graphical models. We show how drawing a connection to the recent notion of hypertree decompositions allows to…

Artificial Intelligence · Computer Science 2012-06-18 Lars Otten , Rina Dechter

Estimating the linear dimensionality of a data set in the presence of noise is a common problem. However, data may also be corrupted by monotone nonlinear distortion that preserves the ordering of matrix entries but causes linear methods…

Combinatorics · Mathematics 2024-01-01 Caitlin Lienkaemper

Sparse structures are frequently sought when pursuing tractability in optimization problems. They are exploited from both theoretical and computational perspectives to handle complex problems that become manageable when sparsity is present.…

Discrete Mathematics · Computer Science 2019-03-21 Yuri Faenza , Gonzalo Muñoz , Sebastian Pokutta

We define and analyze the notion of variational Wardrop equilibrium for nonatomic aggregative games with an infinity of players types. These equilibria are characterized through an infinite-dimensional variational inequality. We show, under…

Optimization and Control · Mathematics 2019-06-06 Paulin Jacquot , Cheng Wan