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Game theory provides a mathematical framework for analysing strategic situations involving at least two players. Normal-form games model situations where the players simultaneously pick their moves. In this thesis we explore the strategic…

Combinatorics · Mathematics 2019-05-03 Nicholas Ham

This paper studies a one-dimensional Mean-Field Planning (MFP) system with a non-local, rank-based coupling. Using a potential formulation, we rewrite the system as an associated scalar partial differential equation. We prove an equivalence…

Analysis of PDEs · Mathematics 2026-03-04 Ali Almadeh , Tigran Bakaryan , Diogo Gomes , Melih Ucer

\textit{Voronoi game} is a geometric model of competitive facility location problem played between two players. Users are generally modeled as points uniformly distributed on a given underlying space. Each player chooses a set of points in…

Data Structures and Algorithms · Computer Science 2014-08-01 Sayan Bandyapadhyay , Aritra Banik , Sandip Das , Hirak Sarkar

The localization game is a pursuit-evasion game analogous to Cops and Robbers, where the robber is invisible and the cops send distance probes in an attempt to identify the location of the robber. We present a novel graph parameter called…

Combinatorics · Mathematics 2021-05-21 Natalie C. Behague , Anthony Bonato , Melissa A. Huggan , Trent G. Marbach , Brittany Pittman

We show NP-completeness for several planar variants of the monotone satisfiability problem with bounded variable appearances. With one exception the presented variants have an associated bipartite graph where the vertex degree is bounded by…

Computational Complexity · Computer Science 2016-04-20 Andreas Darmann , Janosch Döcker , Britta Dorn

Max-min fairness (MMF) is a widely known approach to a fair allocation of bandwidth to each of the users in a network. This allocation can be computed by uniformly raising the bandwidths of all users without violating capacity constraints.…

Networking and Internet Architecture · Computer Science 2014-01-15 Tobias Harks , Martin Hoefer , Kevin Schewior , Alexander Skopalik

We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives…

Computer Science and Game Theory · Computer Science 2014-11-04 Krishnendu Chatterjee , Laurent Doyen , Mickael Randour , Jean-François Raskin

We study homomorphism polynomials, which are polynomials that enumerate all homomorphisms from a pattern graph $H$ to $n$-vertex graphs. These polynomials have received a lot of attention recently for their crucial role in several new…

Computational Complexity · Computer Science 2020-11-17 Balagopal Komarath , Anurag Pandey , C. S. Rahul

We consider the problem of learning the structure of undirected graphical models with bounded treewidth, within the maximum likelihood framework. This is an NP-hard problem and most approaches consider local search techniques. In this…

Machine Learning · Computer Science 2012-12-12 K. S. Sesh Kumar , Francis Bach

We give alternative definitions for maximum matching width, e.g. a graph $G$ has $\operatorname{mmw}(G) \leq k$ if and only if it is a subgraph of a chordal graph $H$ and for every maximal clique $X$ of $H$ there exists $A,B,C \subseteq X$…

Data Structures and Algorithms · Computer Science 2015-07-10 Jisu Jeong , Sigve Hortemo Sæther , Jan Arne Telle

Deterministic game-solving algorithms are conventionally analyzed in the light of their average-case complexity against a distribution of random game-trees, where leaf values are independently sampled from a fixed distribution. This…

Artificial Intelligence · Computer Science 2026-02-06 Raphaël Boige , Amine Boumaza , Bruno Scherrer

Dynamic programming on various graph decompositions is one of the most fundamental techniques used in parameterized complexity. Unfortunately, even if we consider concepts as simple as path or tree decompositions, such dynamic programming…

By resorting to the vector space structure of finite games, skew-symmetric games (SSGs) are proposed and investigated as a natural subspace of finite games. First of all, for two player games, it is shown that the skew-symmetric games form…

Computer Science and Game Theory · Computer Science 2017-12-11 Yaqi Hao , Daizhan Cheng

We study chip-firing games on multigraphs whose underlying simple graphs are trees, paths, and stars, denoted as banana trees, paths, and stars respectively. We present a polynomial time algorithm to compute the divisorial gonality of…

Genericity is the idea that the same program can work at many different data types. Longo, Milstead and Soloviev proposed to capture the inability of generic programs to probe the structure of their instances by the following equational…

Logic in Computer Science · Computer Science 2013-12-05 Samson Abramsky , Radha Jagadeesan

Decompositional parameters such as treewidth are commonly used to obtain fixed-parameter algorithms for NP-hard graph problems. For problems that are W[1]-hard parameterized by treewidth, a natural alternative would be to use a suitable…

Data Structures and Algorithms · Computer Science 2022-03-01 Cornelius Brand , Esra Ceylan , Christian Hatschka , Robert Ganian , Viktoriia Korchemna

We continue and extend previous work on the parameterized complexity analysis of the NP-hard Stable Roommates with Ties and Incomplete Lists problem, thereby strengthening earlier results both on the side of parameterized hardness as well…

Computational Complexity · Computer Science 2021-03-09 Robert Bredereck , Klaus Heeger , Dušan Knop , Rolf Niedermeier

Given $n$ subspaces of a finite-dimensional vector space over a fixed finite field $\mathbb F$, we wish to find a "branch-decomposition" of these subspaces of width at most $k$ that is a subcubic tree $T$ with $n$ leaves mapped bijectively…

Discrete Mathematics · Computer Science 2022-10-05 Jisu Jeong , Eun Jung Kim , Sang-il Oum

The intersection of Mean Field Games (MFGs) and Reinforcement Learning (RL) has fostered a growing family of algorithms designed to solve large-scale multi-agent systems. However, the field currently lacks a standardized evaluation…

Machine Learning · Computer Science 2026-02-16 Lorenzo Magnino , Jiacheng Shen , Matthieu Geist , Olivier Pietquin , Mathieu Laurière

The maximum modularity of a graph is a parameter widely used to describe the level of clustering or community structure in a network. Determining the maximum modularity of a graph is known to be NP-complete in general, and in practice a…

Data Structures and Algorithms · Computer Science 2022-12-22 Kitty Meeks , Fiona Skerman