Related papers: Multimedia Aplication for Solving a Sudoku Game
Many puzzle video games, like Sokoban, involve moving some agent in a maze. The reachable locations are usually apparent for a human player, and the difficulty of the game is mainly related to performing actions on objects, such as pushing…
Sudoku grids can be thought of as graphs where the vertices are the squares of the grid, and edges join vertices in the same row, column, or sub-grid. A Sudoku puzzle corresponds to a partial proper coloring of the Sudoku graph. We provide…
The Sudoku puzzle has achieved worldwide popularity recently, and attracted great attention of the computational intelligence community. Sudoku is always considered as Satisfiability Problem or Constraint Satisfaction Problem. In this…
Sudoku puzzles are now popular among people in many countries across the world with simple constraints that no repeated digits in each row, each column, or each block. In this paper, we demonstrate that the Sudoku configuration provides us…
There is an increased interest in solving complex constrained problems where part of the input is not given as facts but received as raw sensor data such as images or speech. We will use "visual sudoku" as a prototype problem, where the…
This paper is concerned with the popular Sudoku problem. We proposed a warm restart strategy for solving Sudoku puzzles, based on the sparse optimization technique. Furthermore, we defined a new difficulty level for Sudoku puzzles. The…
We present evidence from three student interactions in which two types of common solution methods for solving simple first-order differential equations are used. We describe these using the language of resources, considering epistemic games…
We start with the well-known game below: Two players hold a sheet of paper to their forehead on which a positive integer is written. The numbers are consecutive and each player can only see the number of the other one. In each time step,…
We report on progress in modelling and solving Puzznic, a video game requiring the player to plan sequences of moves to clear a grid by matching blocks. We focus here on levels with no moving blocks. We compare a planning approach and three…
This paper proposes a multiscale method for solving the numerical solution of mean field games which accelerates the convergence and addresses the problem of determining the initial guess. Starting from an approximate solution at the…
Discuss several tricks for solving twenty question problems which in this paper is depicted as a guessing game. Player tries to find a ball in twenty boxes by asking as few questions as possible, and these questions are answered by only…
This document presents the rules of a tactical two-player board game which is inspired by spin glasses. The aim is, while placing bonds and spins, to achieve a majority of the spins facing the chosen direction of each player. The game has…
We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…
In this paper we try to answer the question "What constitutes Sudoku difficulty rating across different Sudoku websites?" Using two distinct methods that can both solve every Sudoku puzzle, I propose two new metrics to characterize Sudoku…
Security questions are one of the techniques used in fall-back authentication to retrieve forgotten passwords. This paper proposes a game design which aims to improve usability of system-generated security questions. In our game design, we…
In this article we further develop methods for representing integers as a sum of three cubes. In particular, a barrier to solving the case $k=3$, which was outlined in a previous paper of the second author, is overcome. A very recent…
Mathematical reasoning with algebraic and graphical representations is essential for success in physics courses. Many problems require students to fluently move between algebraic and graphical representations. We developed a freely…
We propose a general framework for modelling and solving deductive games, where one player selects a secret code and the other player strives to discover this code using a minimal number of allowed experiments that reveal some partial…
Modern commercial Internet search engines display advertisements along side the search results in response to user queries. Such sponsored search relies on market mechanisms to elicit prices for these advertisements, making use of an…
Two-player graph games have found numerous applications, most notably in the synthesis of reactive systems from temporal specifications, but also in verification. The relevance of infinite-state systems in these areas has lead to…