Related papers: Narrative Bridging - a specification of a modellin…
The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engagement, with existing work predominantly addressing…
Interactive visualization can support fluid exploration but is often limited to predetermined tasks. Scripting can support a vast range of queries but may be more cumbersome for free-form exploration. Embedding interactive visualization in…
Experienced storytellers decompose stories into local narrative strategies and how these strategies shape higher-level arcs. This decomposition helps writers recognize patterns in others' work and adapt those patterns to tell new stories.…
In this paper we examine methods for taking game-related information provided in one sensory modality and transforming it to another sensor modality in order to more effectively accommodate sensory-constrained players. We then consider…
Navigating and visualizing multilayered knowledge graphs remains a challenging, unresolved problem in information systems design. Building on our earlier study, which engaged end users in both the design and population of a domain-specific…
Interactive Narrative Systems (INS) have revolutionized digital experiences by empowering users to actively shape their stories, diverging from traditional passive storytelling. However, the field faces challenges due to fragmented research…
The human ability to learn rules and solve problems has been a central concern of cognitive science research since the field's earliest days. But we do not just follow rules and solve problems given to us by others: we modify those rules,…
Multimodal diegetic narrative tools, as applied in multimedia arts practices, possess the ability to cross the spaces that exist between the physical world and the imaginary. Within this paper we present the findings of a multidiscipline…
Although LLMs have been widely adopted for creative content generation, a single-pass process often struggles to produce high-quality long narratives. How to effectively revise and improve long narrative scripts like scriptwriters remains a…
Deceptive game designs that manipulate players are increasingly common in the gaming industry, but the impact on players is not well studied. While studies have revealed player frustration, there is a gap in understanding how cultural…
Story ideation is a critical part of the story-writing process. It is challenging to support computationally due to its exploratory and subjective nature. Tropes, which are recurring narrative elements across stories, are essential in…
Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as…
Games are complex, multi-faceted systems that share common elements and underlying narratives, such as the conflict between a hero and a big bad enemy or pursuing a goal that requires overcoming challenges. However, identifying and…
We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…
Machine Learning (ML) is becoming more prevalent in the systems we use daily. Yet designers of these systems are under-equipped to design with these technologies. Recently, interactive visualizations have been used to present ML concepts to…
We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…
In this paper, we give an overview of the semantic gap problem in multimedia and discuss how machine learning and symbolic AI can be combined to narrow this gap. We describe the gap in terms of a classical architecture for multimedia…
Good storytelling involves surprise -- unpredictability in how the story unfolds -- and sense-making, the requirement that the story forms a coherent sequence. However, to date, these two qualities have largely been addressed in isolation.…
Information overload and misinformation create significant challenges in extracting meaningful narratives from large news collections. This paper defines the nascent field of Interactive Narrative Analytics (INA), which combines…
Mixed reality experiences often require detailed narrative that can be used to craft physical and virtual design components. This work elaborates on a mentoring experience at the Carnegie Mellon's ETC to consider how improv games may be…