Related papers: Narrative Bridging - a specification of a modellin…
Analyzing literature involves tracking interactions between characters, locations, and themes. Visualization has the potential to facilitate the mapping and analysis of these complex relationships, but capturing structured information from…
Dialogue authoring in large games requires not only content creation but the subtlety of its delivery, which can vary from character to character. Manually authoring this dialogue can be tedious, time-consuming, or even altogether…
Modern popular TV series often develop complex storylines spanning several seasons, but are usually watched in quite a discontinuous way. As a result, the viewer generally needs a comprehensive summary of the previous season plot before the…
As practitioners increasingly deploy machine learning models in critical domains such as health care, finance, and policy, it becomes vital to ensure that domain experts function effectively alongside these models. Explainability is one way…
Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for…
Existing AI-driven video creation systems typically treat script drafting and key-shot design as two disjoint tasks: the former relies on large language models, while the latter depends on image generation models. We argue that these two…
Computational visual storytelling produces a textual description of events and interpretations depicted in a sequence of images. These texts are made possible by advances and cross-disciplinary approaches in natural language processing,…
Graphic design is an effective language for visual communication. Using complex composition of visual elements (e.g., shape, color, font) guided by design principles and aesthetics, design helps produce more visually-appealing content. The…
Storyline visualizations are an effective means to present the evolution of plots and reveal the scenic interactions among characters. However, the design of storyline visualizations is a difficult task as users need to balance between…
In this paper, we investigate a new problem called narrative action evaluation (NAE). NAE aims to generate professional commentary that evaluates the execution of an action. Unlike traditional tasks such as score-based action quality…
This paper revisits the role of quantitative and qualitative methods in visualization research in the context of advancements in artificial intelligence (AI). The focus is on how we can bridge between the different methods in an integrated…
In this work, we investigate a steering problem in a mediator-augmented two-player normal-form game, where the mediator aims to guide players toward a specific action profile through information and incentive design. We first characterize…
In this paper we discuss the notion of "bridging" in Discourse Representation Theory as a tool to account for discourse referents that have only been established implicitly, through the lexical semantics of other referents. In doing so, we…
Effective collaboration between designers and users is important for fashion design, which can increase the user acceptance of fashion products and thereby create value. However, it remains an enduring challenge, as traditional…
Divisiveness appears to be increasing in much of the world, leading to concern about political violence and a decreasing capacity to collaboratively address large-scale societal challenges. In this working paper we aim to articulate an…
As a technically challenging topic, visual storytelling aims at generating an imaginary and coherent story with narrative multi-sentences from a group of relevant images. Existing methods often generate direct and rigid descriptions of…
Experience-driven learning has emerged as a promising paradigm for enabling agents to improve from interaction trajectories by accumulating and reusing past experience. However, existing approaches are predominantly developed in textual…
Naturally controllable human-scene interaction (HSI) generation has an important role in various fields, such as VR/AR content creation and human-centered AI. However, existing methods are unnatural and unintuitive in their controllability,…
Storyboarding is a core skill in visual storytelling for film, animation, and games. However, automating this process requires a system to achieve two properties that current approaches rarely satisfy simultaneously: inter-shot consistency…
We propose a method for controlled narrative/story generation where we are able to guide the model to produce coherent narratives with user-specified target endings by interpolation: for example, we are told that Jim went hiking and at the…