Related papers: On the Complexity of Deciding Degeneracy in Games
By resorting to the vector space structure of finite games, skew-symmetric games (SSGs) are proposed and investigated as a natural subspace of finite games. First of all, for two player games, it is shown that the skew-symmetric games form…
We study tridimensional tensors on the complex field from the point of view of hypermatrices, taking into consideration the problem of determining whether they are degenerate or not, concise or not, what is their essential format if they…
We prove that the difference between the paint number and the choice number of a complete bipartite graph $K_{N,N}$ is $\Theta(\log \log N )$. That answers the question of Zhu (2009) whether this difference, for all graphs, can be bounded…
Using a game characterization of distributivity, we show that base matrices for $\mathcal{P}(\omega)/\text{fin}$ of regular height larger than $\mathfrak{h}$ necessarily have maximal branches which are not cofinal.
In this paper we study the computational complexity of computing an evolutionary stable strategy (ESS) in multi-player symmetric games. For two-player games, deciding existence of an ESS is complete for {\Sigma} 2 , the second level of the…
In this paper, we consider a class of $n$-person noncooperative games, where the utility function of every player is given by a homogeneous polynomial defined by the payoff tensor of that player, which is a natural extension of the bimatrix…
We prove that Arithmetical Comprehension is equivalent to the determinacy of all clopen integer games in which each player has at most two moves per turn.
n infinite two-player zero-sum game with a Borel winning set, in which the opponent's actions are monitored eventually but not necessarily immediately after they are played, is determined. The proof relies on a representation of the game as…
We train two neural networks adversarially to play static games. At each iteration, a row and column network observe a new random bimatrix game and output individual mixed strategies. The parameters of each network are independently updated…
I consider a family of games with corresponding payoff matrices, parametrized by the parameter The informal question of interest is: what game is the best? Instead of attempting to suggest a more or less arbitrary definition of the best…
We study parity games in which one of the two players controls only a small number $k$ of nodes and the other player controls the $n-k$ other nodes of the game. Our main result is a fixed-parameter algorithm that solves bipartite parity…
This article concerns the resolution of impartial combinatorial games, and in particular games that can be split in sums of independent positions. We prove that in order to compute the outcome of a sum of independent positions, it is always…
This paper describes several new problems and ideas concerning algebraic geometry and complexity theory. It first uses the idea of coloring graphs with elements of finite fields. This procedure then shows that graph coloring problems can be…
We study the problem of generating a test sequence that achieves maximal coverage for a reactive system under test. We formulate the problem as a repeated game between the tester and the system, where the system state space is partitioned…
We present a rigorous mathematical and computational analysis of the deterministic card game \emph{Beggar-My-Neighbour}. By establishing a formal state-space framework, we investigate the game's dynamical landscape, focussing on the…
There are many combinatorial games in which a move can terminate the game, such as a checkmate in chess. These moves give rise to diverse situations that fall outside the scope of the classical normal play structure. To analyze these games,…
In evolutionary biology, biologists often face the problem of constructing a phylogenetic tree on a set $X$ of species from a multiset $\Pi$ of partitions corresponding to various attributes of these species. One approach that is used to…
For an arbitrary category, we consider the least class of functors con- taining the projections and closed under finite products, finite coproducts, parameterized initial algebras and parameterized final coalgebras, i.e. the class of…
We show that deciding if a given vector is the degree sequence of a 3-hypergraph is NP-complete.
The "bisimulation problem" for equational graphs of finite out-degree is shown to be decidable. We reduce this problem to the bisimulation problem for deterministic rational (vectors of) boolean series on the alphabet of a dpda M. We then…