Related papers: On the Complexity of Deciding Degeneracy in Games
In this paper we introduce polytopal stochastic games, an extension of two-player, zero-sum, turn-based stochastic games, in which we may have uncertainty over the transition probabilities. In these games the uncertainty over the…
Game of Life is a simple and elegant model to study dynamical system over networks. The model consists of a graph where every vertex has one of two types, namely, dead or alive. A configuration is a mapping of the vertices to the types. An…
Finite objects and more specifically finite games are formalized using induction, whereas infinite objects are formalized using coinduction. In this article, after an introduction to the concept of coinduction, we revisit on infinite…
The rank of a bimatrix game (A,B) is the rank of the matrix A+B. We give a construction of rank-1 games with exponentially many equilibria, which answers an open problem by Kannan and Theobald (2010).
This is a summary of the proof by G.E. Coxson that P-matrix recognition is co-NP-complete. The result follows by a reduction from the MAX CUT problem using results of S. Poljak and J. Rohn.
Players of coevolutionary games may update not only their strategies but also their networks of interaction. Based on interpreting the payoff of players as fitness, dynamic landscape models are proposed. The modeling procedure is carried…
This paper investigates the computational complexity of deciding whether the vertices of a graph can be partitioned into a disjoint union of cliques and a triangle-free subgraph. This problem is known to be $\NP$-complete on arbitrary…
We prove finite jet determination results for smooth CR embeddings which are of constant degeneracy, using the method of complete systems. As an application, we derive a reflection principle for mappings between a Levi-nondegenerate…
We investigate verification and existence problems for prominent stability concepts in hedonic games with friends, enemies, and optionally with neutrals [8, 16]. We resolve several (long-standing) open questions [4, 16, 20, 23] and show…
We prove that checking if a partial matrix is partial totally positive is co-NP-complete. This contrasts with checking a conventional matrix for total positivity, for which we provide a cubic time algorithm. Checking partial sign regularity…
Infinite games where several players seek to coordinate under imperfect information are known to be intractable, unless the information flow is severely restricted. Examples of undecidable cases typically feature a situation where players…
Games are natural models for multi-agent machine learning settings, such as generative adversarial networks (GANs). The desirable outcomes from algorithmic interactions in these games are encoded as game theoretic equilibrium concepts, e.g.…
Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…
This paper demonstrates the relativity of Computability and Nondeterministic; the nondeterministic is just Turing's undecidable Decision rather than the Nondeterministic Polynomial time. Based on analysis about TM, UM, DTM, NTM, Turing…
A new mathematical model for evolutionary games on graphs is proposed to extend the classical replicator equation to finite populations of players organized on a network with generic topology. Classical results from game theory,…
Spectra of real world networks exhibit properties which are different from the random networks. One such property is the existence of a very high degeneracy at zero eigenvalues. In this work, we provide possible reasons behind occurrence of…
This paper investigates mixed strategies in dynamic games with perfect information. We present an example to show that a player may obtain higher payoff by playing mixed strategy. By contrast, the main result of the paper shows that every…
We provide several tests to determine whether a game is a potential game or whether it is a zero-sum equivalent game---a game which is strategically equivalent to a zero-sum game in the same way that a potential game is strategically…
Cooperative games provide a framework to study cooperation among self-interested agents. They offer a number of solution concepts describing how the outcome of the cooperation should be shared among the players. Unfortunately, computational…
In this paper we investigate the game chromatic number for complete multipartite graphs. We devise several strategies for Alice, and one strategy for Bob, and we prove their optimality in all complete multipartite graphs with no singletons.…