Related papers: On the Complexity of Deciding Degeneracy in Games
With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…
A matrix-based framework for Bayesian games is presented, using semi-tensor product of matrices. Static Bayesian games are considered first. Matrix expression of Bayesian games is proposed. Three kinds of conversions, which convert Bayesian…
We prove that deciding whether the edge set of a graph can be partitionned into two spanning trees with orientation constraints is NP-complete. If P $\neq$ NP then this disproves a conjecture of Recski.
A matching is said to be disconnected if the saturated vertices induce a disconnected subgraph and induced if the saturated vertices induce a 1-regular graph. The disconnected and induced matching numbers are defined as the maximum…
Boolean games are an expressive and natural formalism through which to investigate problems of strategic interaction in multiagent systems. Although they have been widely studied, almost all previous work on Nash equilibria in Boolean games…
We analyze the computational complexity of the video game "CELESTE" and prove that solving a generalized level in it is NP-Complete. Further, we also show how, upon introducing a small change in the game mechanics (adding a new game…
We prove that a completely non-degenerate B-group is uniquely determined by its factor: two such groups with conformally equivalent factors are M\"obius conjugate. A similar property is inherent to the quasi-Fuchsian groups but not to…
This paper investigates the popular card game UNO from the viewpoint of algorithmic combinatorial game theory. We define simple and concise mathematical models for the game, including both cooperative and uncooperative versions, and analyze…
We build a general theory for characterizing the computational complexity of motion planning of robot(s) through a graph of "gadgets", where each gadget has its own state defining a set of allowed traversals which in turn modify the…
This is a report on our long term project to find an algorithm to decide if a finitely presented group has a non-trivial action on a tree.
We study the conditions under which the iterated elimination of strictly dominated strategies is order independent and we identify a class of discontinuous games for which order does not matter. In this way, we answer the open problem…
We strengthen a result by Laskar and Lyle (Discrete Appl. Math. (2009), 330-338) by proving that it is NP-complete to decide whether a bipartite planar graph can be partitioned into three independent dominating sets. In contrast, we show…
We define and give results on the game NecklaceNim NN($n$,$k$) which is PathNim PN($n$,$k$) with an additional move allowed on the end vertices. This game arises as a sub-game in the context of solving CircularNim CN($n$,$k$) when $k-2$…
In an ordinary billiard trajectories of a Hamiltonian system are elastically reflected after a collision with a hypersurface (scatterer). If the scatterer is a submanifold of codimension more than one, we say that the billiard is…
We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton with epsilon transitions and only Player I can elapse time. We show that for fixed number…
We show that, by using multiplicative weights in a game-theoretic thought experiment (and an important convexity result on the composition of multiplicative weights with the relative entropy function), a symmetric bimatrix game (that is, a…
In an ordinary billiard system trajectories of a Hamiltonian system are elastically reflected after a collision with a hypersurface (scatterer). If the scatterer is a submanifold of codimension more than one, we say that the billiard is…
The rank of a bimatrix game is the matrix rank of the sum of the two payoff matrices. This paper comprehensively analyzes games of rank one, and shows the following: (1) For a game of rank r, the set of its Nash equilibria is the…
Bilevel optimization problems involve two nested objectives, where an upper-level objective depends on a solution to a lower-level problem. When the latter is non-convex, multiple critical points may be present, leading to an ambiguous…
We study and compare the learning dynamics of two universal learning algorithms, one based on Bayesian learning and the other on prediction with expert advice. Both approaches have strong asymptotic performance guarantees. When confronted…