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Related papers: Levy's zero-one law in game-theoretic probability

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Probability distributions defined on the half space are known to be quite different from those in the full space. Here, a nonextensive entropic treatment is presented for the half space in an analytic and self-consistent way. In this…

Statistical Mechanics · Physics 2007-05-23 A. K. Rajagopal , Sumiyoshi Abe

We give an overview of two approaches to probability theory where lower and upper probabilities, rather than probabilities, are used: Walley's behavioural theory of imprecise probabilities, and Shafer and Vovk's game-theoretic account of…

Probability · Mathematics 2008-01-09 Gert de Cooman , Filip Hermans

We prove an Erdos-Feller-Kolmogorov-Petrowsky law of the iterated logarithm for self-normalized martingales. Our proof is given in the framework of the game-theoretic probability of Shafer and Vovk. As many other game-theoretic proofs, our…

Probability · Mathematics 2019-02-27 Takeyuki Sasai , Kenshi Miyabe , Akimichi Takemura

Various recent results on quantum L\'evy processes are presented. The first part provides an introduction to the theory of L\'evy processes on involutive bialgebras. The notion of independence used for these processes is tensor…

Probability · Mathematics 2007-05-23 Uwe Franz

We propose a proof of the downward L\"owenheim-Skolem that relies on strategies deriving from evaluation games instead of the Skolem normal forms. This proof is simpler, and easily understood by the students, although it requires, when…

Computers and Society · Computer Science 2015-07-15 Jacques Duparc

Our aim is to give for some classes non-additive measures some limit theorems. For balanced games we obtain a weak and strong law of large numbers for bounded random variables, a sharper conclusion is obtain with exact games. We provide an…

Probability · Mathematics 2009-06-02 Yann Rebille

We study zero-sum games in the space of probability distributions over the Euclidean space $\mathbb{R}^d$ with entropy regularization, in the setting when the interaction function between the players is smooth and strongly convex-strongly…

Computer Science and Game Theory · Computer Science 2025-07-01 Yang Cai , Siddharth Mitra , Xiuyuan Wang , Andre Wibisono

Shapley's discounted stochastic games, Everett's recursive games and Gillette's undiscounted stochastic games are classical models of game theory describing two-player zero-sum games of potentially infinite duration. We describe algorithms…

Computer Science and Game Theory · Computer Science 2012-02-20 Kristoffer Arnsfelt Hansen , Michal Koucky , Niels Lauritzen , Peter Bro Miltersen , Elias Tsigaridas

We study the value of a two-player zero-sum game on a random matrix $M\in \mathbb{R}^{n\times m}$, defined by $v(M) = \min_{x\in\Delta_n}\max_{y\in \Delta_m}x^T M y$. In the setting where $n=m$ and $M$ has i.i.d. standard Gaussian entries,…

Probability · Mathematics 2026-01-13 Romain Cosson , Laurent Massoulié

This paper uses category theory to develop an entirely new approach to approximate game theory. Game theory is the study of how different agents within a multi-agent system take decisions. At its core, game theory asks what an optimal…

Computer Science and Game Theory · Computer Science 2025-09-26 Neil Ghani

The Bradley-Terry model has previously been used in both Bayesian and frequentist interpretations to evaluate the strengths of sports teams based on win-loss game results. It has also been extended to handle additional possible results such…

Applications · Statistics 2023-01-10 John T. Whelan , Jacob E. Klein

Following the work of Lloyd Shapley on the Shapley value, and tangentially the work of Guillermo Owen, we offer an alternative non-probabilistic formulation of part of the work of Robert J. Weber in his 1978 paper "Probabilistic values for…

Theoretical Economics · Economics 2019-05-13 Jacob North Clark , Stephen Montgomery-Smith

Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, properness, strongness, and nonweakness. Further classify them into sixty-four classes in terms of finiteness (existence of a finite carrier)…

Computer Science and Game Theory · Computer Science 2011-07-05 Masahiro Kumabe , H. Reiju Mihara

In 2001, J.-M. Le Bars disproved the zero-one law (that says that every sentence from a certain logic is either true asymptotically almost surely (a.a.s.), or false a.a.s.) for existential monadic second order sentences (EMSO) about…

Combinatorics · Mathematics 2018-12-03 Svetlana Popova , Maksim Zhukovskii

Penney's game is a two player zero-sum game in which each player chooses a three-flip pattern of heads and tails and the winner is the player whose pattern occurs first in repeated tosses of a fair coin. Because the players choose…

Optimization and Control · Mathematics 2019-04-24 Joshua B. Miller

Stochastic games are an important class of problems that generalize Markov decision processes to game theoretic scenarios. We consider finite state two-player zero-sum stochastic games over an infinite time horizon with discounted rewards.…

Optimization and Control · Mathematics 2008-06-17 Parikshit Shah , Pablo A. Parrilo

We find a logic really stronger than first order for the random graph with edge probability $\frac 12$ but satisfies the 0-1 law. This means that on the one hand it satisfies the 0-1 law, e.g. for the random graph ${\mathcal G}_{n,1/2}$ and…

Logic · Mathematics 2021-07-16 Saharon Shelah

In this paper, based on the initiation of the notion of negatively associated random variables under nonlinear probability, a strong limit theorem for weighted sums of random variables within the same frame is achieved without assumptions…

Probability · Mathematics 2017-06-20 Yuting Lan , Ning Zhang

In this invited contribution, we propose a comprehensive introduction to game theory applied in computer aided synthesis. In this context, we give some classical results on two-player zero-sum games and then on multi-player non zero-sum…

Computer Science and Game Theory · Computer Science 2017-06-05 Véronique Bruyère

This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main…

Computer Science and Game Theory · Computer Science 2017-07-10 Josep Freixas , Marc Freixas , Sascha Kurz