Related papers: A graph pebbling algorithm on weighted graphs
The topic of this treatise is a combinatorial technique called Graph Pebbling. We investigate pebbling numbers, weight functions, flow networks, hypercubes, and the zero-sum conjecture of Erd\H{o}s and Lemke. This investigation is a…
The pebble-motion on graphs is a subcategory of multi-agent pathfinding problems dealing with moving multiple pebble-like objects from a node to a node in a graph with a constraint that only one pebble can occupy one node at a given time.…
Graph pebbling is a network model for transporting discrete resources that are consumed in transit. Deciding whether a given configuration on a particular graph can reach a specified target is ${\sf NP}$-complete, even for diameter two…
Suppose that pebbles are distributed on the vertices of a graph G. A pebbling step along an edge uv removes two pebbles from u and places one pebble on v. We introduce two new graph parameters: stack(G): the least integer t such that every…
The restricted edge pebbling distribution is a distribution of pebbles on the edges of $G$ is the placement of pebbles on the edges with the restriction that only an even number of pebbles should be placed on the edges with labels $0$.…
In a graph $G$, we define a set of vertices to be a \emph{strong hub set} if for any two vertices in $G$, we can find a path between them whose internal vertices are all in this set. We define the \emph{strong hub cover pebbling number} of…
The $t$-fold pebbling number, $\pi_t(G)$, of a graph $G$ is defined to be the minimum number $m$ so that, from any given configuration of $m$ pebbles on the vertices of $G$, it is possible to place at least $t$ pebbles on any specified…
Given a graph G and a configuration C of pebbles on the vertices of G, a pebbling step removes two pebbles from one vertex and places one pebble on an adjacent vertex. The cover pebbling number g=g(G) is the minimum number so that every…
Given a connected graph $G$ and a configuration of $t$ pebbles on the vertices of G, a $q$-pebbling step consists of removing $q$ pebbles from a vertex, and adding a single pebble to one of its neighbors. Given a vector…
A multi-graph $G$ on $n$ vertices is $(k,\ell)$-sparse if every subset of $n'\leq n$ vertices spans at most $kn'- \ell$ edges. $G$ is {\em tight} if, in addition, it has exactly $kn - \ell$ edges. For integer values $k$ and $\ell \in [0,…
Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we…
There has been much recent interest in random graphs sampled uniformly from the n-vertex graphs in a suitable structured class, such as the class of all planar graphs. Here we consider a general 'bridge-addable' class of graphs - if a graph…
Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…
Given a connected, undirected, simple graph $G = (V, E)$ and $p \le |V|$ pebbles labeled $1,..., p$, a configuration of these $p$ pebbles is an injective map assigning the pebbles to vertices of $G$. Let $S$ and $D$ be two such…
This paper discusses the complexity of graph pebbling, dealing with both traditional pebbling and the recently introduced game of cover pebbling. Determining whether a configuration is solvable according to either the traditional definition…
Graph burning is a simple model for the spread of social influence in networks. The objective is to measure how quickly a fire (e.g., a piece of fake news) can be spread in a network. The burning process takes place in discrete rounds. In…
The well-known 1-2-3 Conjecture asserts that the edges of every graph without isolated edges can be weighted with $1$, $2$ and $3$ so that adjacent vertices receive distinct weighted degrees. This is open in general, while it is known to be…
We consider the problem of finding edges of a hidden weighted graph using a certain type of queries. Let $G$ be a weighted graph with $n$ vertices. In the most general setting, the $n$ vertices are known and no other information about $G$…
A scramble on a connected multigraph is a collection of connected subgraphs that generalizes the notion of a bramble. The maximum order of a scramble, called the scramble number of a graph, was recently developed as a tool for lower…
Graph burning is a discrete-time process that models the propagation of information in a network. Initially, we have an undirected graph of unburned vertices. At each time step, an unburned vertex is chosen to burn; additionally, unburned…